L2 :: Lemon 2:0 KA/17.10.2006/RANKED

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ghost
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L2 :: Lemon 2:0 KA/17.10.2006/RANKED
. wrote:

bert wrote:
@mow, when somebody played awsome first 10 minutes and goes to spec, then that person is not shown in statistics.

Maybe e+ team could fix this and also adding up of scores from warmup to total stats in the next release.

yeah thinked about the same.

btw if u gont an logfile u can use it to bulid statistic based on it, there was internet stats maker, the same witch was used to make stats for bro servers

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L2 :: Lemon 2:0 KA/17.10.2006/RANKED

GG Big grin


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L2 :: Lemon 2:0 KA/17.10.2006/RANKED

Arrow :: CW Sumary ::
[code:1]
Name Kll Dth Su TIME FPH Eff K-D PTS
---------------------------------------- ----- ------ ----
LEM*CRAT 243 149 3 34:05 427 61.9 94 236
LEM*KM 178 141 1 34:07 313 55.6 37 165
XED - !<A 170 217 2 35:52 284 43.9 -47 164
TOXIC - !<A 150 265 1 33:40 267 36.2 -115 135
NEX - !<A 120 207 3 33:59 211 37.8 -87 111
LSD-!<A 115 210 2 29:01 237 35.2 -95 91
LEM*LARRY 55 32 0 05:05 649 62.7 23 53
LEM*BERT 50 26 0 04:45 631 66.6 24 50
LEM*LINUS 26 10 0 05:31 282 66.9 16 24
LEM*RATZ 20 14 0 04:42 255 57.1 6 20

[/code:1]

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bert
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L2 :: Lemon 2:0 KA/17.10.2006/RANKED

if i look at those stats:
lemon killed : 572 ka's
ka deaths : 899
stats mistake : -327 points

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L2 :: Lemon 2:0 KA/17.10.2006/RANKED
bert wrote:

if i look at those stats:
lemon killed : 572 ka's
ka deaths : 899
stats mistake : -327 points

Hm, probably rounding errors. Did you count the suicides? Tongue

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madbringer
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L2 :: Lemon 2:0 KA/17.10.2006/RANKED

Don't forget friendly fire kills Happy

But yes, something must be done, because as of now, the stats don't really give a perfect view of what the game looked like.

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L2 :: Lemon 2:0 KA/17.10.2006/RANKED

gg both Winking

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bert
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L2 :: Lemon 2:0 KA/17.10.2006/RANKED

if each player uploads his own stats of both maps then problem is solved.
bad thing is that it is more labor intensive.

.
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L2 :: Lemon 2:0 KA/17.10.2006/RANKED
bert wrote:

if each player uploads his own stats of both maps then problem is solved.
bad thing is that it is more labor intensive.

So rena,and community,what do u think about this? Currently we have incorrect or incomplete stats so,do we post our own stats if we weer playing only half of game and it isnt shown in the logs?

RENA * BBSQUAD
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L2 :: Lemon 2:0 KA/17.10.2006/RANKED

Arrow Statistcs

  • Sum kills one clan and sum deaths other clan can be different because of changing players. Player which dont finish map and play before, means exchanged with other player. Q3 simply dont count spec players even they use /away command in stats, only players which are in lineups when finish is ocured.
  • Real problem in statistic are when one player play then exchanged and again come into game if use /away command, then he bring with self kills deaths etc in game but time counting from zero, after end of game he have FPH enormes high, I did not check that but I will. When you use Spectate then no such a problem. Thats should be checked.
  • What we can do about it, nothing, e+ team can in next release to count all people which played even those which arent connected anymore with server.
  • Taking stats from players per player can be automatic, but can be abused changing data. Alot other problems will be: must teach people how take stats in file, how send them in negotiated format template.... etc.
  • I already have problems when somone change something in NAMES then I have duplicates... etc.
Best regards

[/]

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