[issue] look of teamoverlay in custom HUDs
hello, e+ devs.
this issue reminded me about one more related ![]()
with custom HUD, strings in teamoverlay look different than with default HUD (see the screens plz). besides, in my opinion, it's more convenient (and/or more useful) to read name & location first (because it's the most useful info) and then other info (hp/gun/armor), like in default HUD.
also it would be good if we had an opportunity to fine tune teamoverlay, for example, by using
seta ch_teamoverlay "p12n lh/a(w)",
where:
p - powerup icon
12n - name prepended by field width
h - hp
a - armor
w - gun icon
l location
<p12n h/aw l> - default
with respect, illca.
with default HUD:

with custom HUD:

edit: this is the second reason why i still don't use any HUDs other than the default one ![]()






bumpoleo
just in case