Inferno

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*ZMB*INSANEKID*
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This map is inspired by "Inferno" from Unreal 2004!
Its has a HOT FireRain-feature and is nice for PTE, i think!

INFERNO
>>>
Gametype : FFA, Tourney

Numbers of players : 5-14 players

Theme : gothic/hell theme

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
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RO Romania
Re: Inferno

Nice map!
i like what you did with the ambiance and shaders! looks great

The fire rain shader is great idea!

there is a teleporter bellow the center area ? i found 1 time to be teleported when i was beneath it but i couldnt find it again.

also i saw you can walk the mountain sides near the lava but you cant hide from anyone there Big grin

looks great map! i havent tested it in real gameplay and i outlooked the items position

its interesting that on the bottom center ledge if you are beneath and you jump you get into/thru the ledge on your way up (from down to up) you can also shot in it and will pass it (the ledge). this gives more strategy to where to stay on it .. the legde is not a hiding place if the enemy is bellow ..
well done man. Its a great map for pte i think and not only ..
i havent played too much unreal 2004 Sad

but congrats on this. awesome!

hmm i wonder how this will be with 14 players on it Big grin or 10

P.s. it reminds me of a map in starcraft 2 called same Incineration Zone also with lot of lava Big grin


¯¯__█ALI█¯¯__
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Re: Inferno

I wanted to test the map together, but well Happy
Tested alone.

True, this map is nice for PTE : I like it.

So what u can do to be compatible PTE for e+ :
* change flags textures you have to excessive plus CTF flags Happy
* make it CTF compatible too by adding CTF entities (red/blue flags, spawns, starts, and neutral flag)
* add the wall on screenshotl on the other side for all gametypes or at least for ctf, oneflag on an func_static entity.
* and rename the map to xppte2 following the rules we have defined http://www.excessiveplus.net/forums/thread/excessiveplus-maps-naming-convention Tongue

gl hf and good work again Happy

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

*ZMB*INSANEKID*
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Re: Inferno

makin a pack of 3 maps again:
2nd is a small CTF

>>>

CSM> >HOLLOW
Piranha's picture
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Re: Inferno

looks nice man good work

j wrote:

..build a robot who control ppl? we have mow!

INFERNO
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Re: Inferno

good job


Sex And Death

DeathB4Disco

*ZMB*INSANEKID*
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Re: Inferno

*** UPDATED ***

have added the new map only:
/map JOINT

The original is called "Concentrate" -
i called it "Hell Joint"!

its a small CTF -
should be MUCH ACTION! (:

*ZMB*INSANEKID*
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Re: Inferno

*special ramp! <:

*ZMB*INSANEKID*
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Re: Inferno

*** UPDATED ***

i added a new CTF-map:
its called "Caughtyard" (the original is called "Pistola")!

/map caught

Managorth Anora
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Re: Inferno

Some of those remind me of q3tourney3 and q3dm3.

Managorth Anora
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Re: Inferno

Like the map, I don't think you should stretch textures, it's alright with this map but it can look icky and blurred. And what's with the curved bouncepads and pentagrams? Looks weird.