®iFTL 2016 // [R5] // int 2:0 woof

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EUGEN
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1st Map, q3dm5 (intel's map)



2nd Map, q3dm7 (woof's map)



~> Gametype: FTAG

~> Players: 3 Vs 3.

~> Timelimit: 15.

~> Fraglimit: 0.

~> FriendlyFire: 0.

~> Config: ift.cfg

~> Pure: Enabled.

~> Punkbuster: Enabled.

~> Server: Intel-War-Server!

~> Ref: Dincy ( Thank you )

DR*DIABLO
EL-D1ABL0's picture
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Re: iFTL 2016 // [R5] // int 2:0 woof

gg guys! btw can someone edit demo and post the part of the gauntlet fight here? on dm7 its on around 3-4-5 mins, totally funniest moment!

Jabs
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Re: iFTL 2016 // [R5] // int 2:0 woof

gg

(*WASP*SH▲DOWKNIGHT)
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Re: iFTL 2016 // [R5] // int 2:0 woof

Explain :
seems exacly like the video card glitch I was told about u use ..

weed.fm
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Re: iFTL 2016 // [R5] // int 2:0 woof

OMFG!! Now everything is clear

Woodpeckers from space, just can't believe it. Woodpeckers from space, how do you do? Big grin

p1atinum
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Re: iFTL 2016 // [R5] // int 2:0 woof

iluminarty confirmd ??

boo

Jabs
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Re: iFTL 2016 // [R5] // int 2:0 woof

xp_drawnames 1

(*WASP*SH▲DOWKNIGHT)
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Re: iFTL 2016 // [R5] // int 2:0 woof
Jabs wrote:

xp_drawnames 1

and wheres xp_hidebodies ? isn't name supposed to be on top of the head of teammate

Jabs
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Re: iFTL 2016 // [R5] // int 2:0 woof

e+ v3.0 Winking

It's reproducible, go try it yourself

(*WASP*SH▲DOWKNIGHT)
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Re: iFTL 2016 // [R5] // int 2:0 woof

so game ends and tags stay . um

|¯FC_| Suchspeed<-
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Re: iFTL 2016 // [R5] // int 2:0 woof

clearly catch, intel using special program, everyone knows now why eugen and jabs play better when they simply suck

Aero wrote:
who enters into my anus kurwa!!!!!