[H]Ingame Clock and Rocket Jump Damage

20 replies [Last post]
rUnThEoN?!
Skullheadq3's picture
Offline
Joined: Dec 2005
Posts:
DE Germany
Re: [H]Ingame Clock and Rocket Jump Damage

cg_drawtime 1

cg_drawtimer 1/2

one of both was it.

alternative is xp_drawtime 1, but imo thats the console one.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

P-ERK *WGVD*
Perk's picture
Offline
Joined: Mar 2008
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

?And how do I make my opponents be a bright green colour?

noone answered up to now?

xp_enemymodel modelname/xp
xp_enemycolor 2222

for instance

xp_enemymodel keel/xp
xp_enemycolor 2222

JieXian
Offline
Joined: Nov 2010
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

I'm sorry but where do I type this in? I've tried presesing ` and then typing it in but it doesnt work that way.

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
Offline
Joined: Dec 2006
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

if it dosnt work it means probably you dont have the excessiveplus installed or you're not in the Excessive Plus Mod when you tried it...
http://www.excessiveplus.net/files/release/xp-2.1.zip
to install it, simply extract this zip in your quake 3 directory :] and enter in q3 by using xp_singleplayer.bat or within the Main menu -> Mods -> select "ExcessivePlus 2.1"

and then retry, the same way :
`
\xp_enemyModel keel/xp
\xp_enemyColor 2222
.. should work 99%
___________
epsislow


JieXian
Offline
Joined: Nov 2010
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

I'm quite sure that I'm runnning the mod since I can see the changes, such as HUD settings, and the words excessive plus written in a lot of places and the error message I got was something about "Unknown command, try \help."
That error message comes out after I type in ` \xp_enemyColor 2222, and \cg_Drawtime 1 or 1/2
but \xp_enemyModel keel and \xp_drawtime 1 works however I don't see the clock on display like in QL
I've done this after redownloading the mod from your link.
Thank you

Matt
Newbie's picture
Offline
Joined: May 2010
Posts:
DE Germany
Re: [H]Ingame Clock and Rocket Jump Damage
JieXian wrote:

I'm quite sure that I'm runnning the mod since I can see the changes, such as HUD settings, and the words excessive plus written in a lot of places and the error message I got was something about "Unknown command, try \help."

That error message comes out after I type in ` \xp_enemyColor 2222, and \cg_Drawtime 1 or 1/2

but \xp_enemyModel keel and \xp_drawtime 1 works however I don't see the clock on display like in QL

I've done this after redownloading the mod from your link.

Thank you

/xp_enemycolors 2222 (there is a "s" missing @ the end)

P-ERK *WGVD*
Perk's picture
Offline
Joined: Mar 2008
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

sorry i always use tabcompletion so i forget the endings of the commands..

ODI * BBSQUAD
odik's picture
Offline
Joined: Nov 2006
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

You can make your own hud with big timer at the center like in this link http://www.youtube.com/watch?v=p7uG2K_yfQI using cpmhud editor 

CSM> >HOLLOW
Piranha's picture
Offline
Joined: Apr 2010
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

maybe 2 or 3 people send him a cfg and see which he likes best as most of the people use the settings he is asking for anyway.

j wrote:

..build a robot who control ppl? we have mow!

JieXian
Offline
Joined: Nov 2010
Posts:
Re: [H]Ingame Clock and Rocket Jump Damage

Could someone please upload a .cfg file like that please? Something as close to the default as possible.But in the meantime I'll try to use the program.
Thanks!