Going Beyond What is Acceptable in Quake 3

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RedKnight
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Going Beyond What is Acceptable in Quake 3
ghost wrote:

here u have an extample of joke :

""U brainless hipocrit, im gona tell u the truth, im download yors picture from this forum, always when i feel bad after beer party, this picture helping me much, bycose he work beter that two fingers in mouth, one look and all throw off
Just Kidding..""

u r feel more confortable of that text bycose i write on end of it "just kidding" ?

I don't understand it, but yes. This is the internet, a forum at that. I am not voice chatting with you and therefore have no idea how I am supposed to read what was written. Therefore, I must accept that it is a joke and move on.

Perfect example by the way.. Even though I don't understand the joke enough to laugh.. sorry

Another post by RedKnight that makes no freakin sense!

mow Q [EN]
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Going Beyond What is Acceptable in Quake 3
ghost wrote:


sry but defense is not aloved when u insult someone ? then siusme....
I am not trying to make u look like a bed person, its u doing that man....

Don't worry, i don't think he is a whore, haha Big grin

SARASOTA|BE|
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Going Beyond What is Acceptable in Quake 3

HEY Mowly whos your new config going and is it allmost done and reddy for testing

nothing is new under the sun

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mow Q [EN]
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Going Beyond What is Acceptable in Quake 3

finetuning

the problem is, what excessive players like isnt liked by bro-players and turned the same

middleway to find is really hard Sad

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Going Beyond What is Acceptable in Quake 3

i know what you meen..finding a config all epluss players like is hard .........good luck

nothing is new under the sun

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*)QuicK(* )NWC(
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Going Beyond What is Acceptable in Quake 3

I know this thread is old and has gotten off of the subject but I would like to weigh in on these issues. I just learned about this hitbox skin last night. The thought that some of the good players I know are using this is appalling to me. I know no one has the authority to call something here a cheat but it is underhanded in my opinion. Its true not everything in excessive is possible in the real world but I've defniately never seen giant floating boxes in an armed conflict. I'm also not very keen on the xp color option. Just because you have difficulty making out your target doesn't mean you should color it neon.

I'm just expressing my personal opinions here and I hope they will be respected by others with differing opinions. Some of the aggresion in this thread is disturbing. LOL.

pandora!box
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Going Beyond What is Acceptable in Quake 3

Nah ... dont be scared by RedKnights posts. He is just like that ... With time ... you will get use to his whining and you'll probably just scroll his posts down as they are usually pointless and provocative. Well ... Winking

STARLESS )NWC(
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Going Beyond What is Acceptable in Quake 3

Just so people are clear, changing models (using cg_forcemodel or xp_enemymodel) does not in anyway change the "hitbox", i.e., it does not make the actual target any bigger or smaller. It just changes the way the opponent looks.

There is an excellent discussion of this topic here.

EVOL.WAX
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Going Beyond What is Acceptable in Quake 3

....but if the model was for example 3 times as bit as tank....you would see it earlier round corners. and be ready to shoot...?

sure the hitbox is the same...but if someone uses wallhack the hitbox stays the same right?

*)QuicK(* )NWC(
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Going Beyond What is Acceptable in Quake 3

I realize that the skin in question doesn't icrease ones vulnerability, but it makes for a larger target. One rule in "real" combat is you can't control the appearance of your opponent. That is why soldiers use camo and not neon colors and huge boxes. I know some players are against force models but at least your are still playing a model that reacts similar to the other models. I haven't played with the box but I'm sure it doesn't make any deceptive jumps and flips.