[Fixed] Use CTF spawnpoints for team games OR not

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xpaliminium's picture
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Re: [Fixed] Use CTF spawnpoints for team games OR not
D e c e m b e r wrote:

I don't see the problem. Afaics it is coded so that team_ctf spawns are used solely for flag game types. So just remove the filter now.

ok so u say that on the update, it is used only for ctf. and that the team are anymore used on team except when the bitmask 4 is used on xp_spawnSystem.

Actually they are used with info_player_deathmatch all together on team gametypes.

Anyway I will release a fast update of baseq3 ents soon Happy

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D e c e m b e r
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Re: [Fixed] Use CTF spawnpoints for team games OR not
¯¯__█ALI█¯¯__ wrote:

ok so u say that on the update, it is used only for ctf...

It was always used only for ctf. Players in non-flag team games never spawned on ctf points. But there might be DM spawns set near CTF ones.

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Re: [Fixed] Use CTF spawnpoints for team games OR not
D e c e m b e r wrote:

¯¯__█ALI█¯¯__ wrote:
ok so u say that on the update, it is used only for ctf...

It was always used only for ctf. Players in non-flag team games never spawned on ctf points. But there might be DM spawns set near CTF ones.

nop, I have created a map test where there are 3 spawns = 1 info_player_deathmatch + 1 team_CTF_bluespawn + 1team_CTF_redspawn

on ffa : you spawn on info_player_deathmatch only
on team gametypes : you spawn on info_player_deathmatch, team_CTF_bluespawn and team_CTF_redspawn being red or blue doesn't matter, you spawn randomly on them all.

that's how it works actually, if it hasn't been fixed then it should Happy

Why do you think I had put a filter Tongue ?

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Re: [Fixed] Use CTF spawnpoints for team games OR not

aaa sry, I have generalised without testing all.

now I have tested more in same test map :
* TDM on baseq3 : ctf spawn not used
* TDM on e+ : ctf spawns not used
* CA on e+ : ctf spawns used
* TAG on e+ : ctf spawns used
* PTL on e+ : ctf spawns not used

so it needs to be fixed only for ca and tag Happy

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D e c e m b e r
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brb24hours's picture
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Re: [Fixed] Use CTF spawnpoints for team games OR not

Ahh that thing is renaming 'team_CTF_redplayer' and 'team_CTF_blueplayer' to 'info_player_deathmatch' for TAG and CA. Then switched to CTF spawns, they will not be renamed. I think that using initial CTF spawns for TAG and CA is an idea of these gametypes, so better leave it as is (just remove gametype filter).

Note that only initial CTF spawns are used (it is where you spawn first time after team change)

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xpaliminium's picture
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Re: [Fixed] Use CTF spawnpoints for team games OR not
D e c e m b e r wrote:

Ahh that thing is renaming 'team_CTF_redplayer' and 'team_CTF_blueplayer' to 'info_player_deathmatch' for TAG and CA. Then switched to CTF spawns, they will not be renamed. I think that using initial CTF spawns for TAG and CA is an idea of these gametypes, so better leave it as is (just remove gametype filter).

Note that only initial CTF spawns are used (it is where you spawn first time after team change)

OMG it took me time to understand what you mean and to retest to check.

you had right about team_CTF_redplayer and team_CTF_blueplayer it's the entities used. Because they were placed next to the team_CTF_redspawn and team_CTF_bluespawn I haven't thought about them

it's a mess then Worried the filter was useless from the begining for team_CTF_redspawn and should have been placed on team_CTF_redplayer instead.

Can you explain me why using initial CTF spawns for TAG and CA is an idea of these gametypes. normally they were no initial CTF spawn on baseq3 maps etc CTF ones.

But still, the best imo is to ignore them for all team gametypes when teamed spawns is disabled, and to use them only when teamed spawns is enabled ignoring info_player_deathmatch.

to sum up Tongue :
teamed spawn disabled : info_player_deathmatch used only
teamed spawn enabled : team_CTF_bluespawn and team_CTF_redspawn used only

Note : I have released today baseq3 ents without any filter
but because all the ents I made have CTF spawns and CTF players (initial spawn) I need to remove some CTF initial spawns or at least make the filter to them Big grin ; in most ents I made if I have 6CTF blue spawns I have 6 initial blue players

should I remove the initial spawns (team_CTF_blueplayer and team_CTF_redplayer) I have added from dm .ents files ?

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Re: [Fixed] Use CTF spawnpoints for team games OR not

i have made teamSpawns in:
e+lessons, SpaceBallz, Q3Relics, and e+Zone!
without changin the code! <:

Everyone spawns in his very own base
in all team-based gametypes!
_______________________________________________________

In e+Lessons is a teleporter at the ceiling,
to be able to escape, if the base is camped by the enemy.

In SpaceBallz and Q3Relics the enemy
has no possibility to enter ur base.

eu.jeff
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Re: [Fixed] Use CTF spawnpoints for team games OR not

let the camp begin ! Tongue

i'm gonna pack my backpack XD who brings a tent ? lulz

D e c e m b e r
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brb24hours's picture
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Re: [Fixed] Use CTF spawnpoints for team games OR not

When using CTF spawns is enabled, then ctf gametype filter will be ignored for them. That must solve the problem for custom ents and maps.