[Fixed] Use CTF spawnpoints for team games OR not

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xpaliminium's picture
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Hi,

I have thought about a cvar enabling the use of ctf spawnpoints for type based gametypes.

xp_teamedSpawns default 0

Well, it is obivious how it should work when enabled:
*Red players spawn on red base
*Blue players spawn on blue base

And in combinaision with baseq3 ents files, we have already all those maps ready for this feature.

Edit: btw, it could be possible to disable teamedSpawns even for ctf-like gametypes to have normal spawns of team gametypes behavour Happy

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Sander
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

I agree with Ali. Btw its wery useful thing for mappers

rUnThEoN?!
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

suxx for asymetric maps and also the spawnsystem right now is quite fine.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

Sander
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

I voted F1 because its 1 step closer for "survival" gametype Big grin

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xpaliminium's picture
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

Imagine the possibilities provided by this feature strategy speaking :

on freeze 5vs5, players spawn on their base together and will not spawn in front of enemy except if the enemy himself is already on their base, it's more like an Attack/defense/counterAttack gametype

on tdm, that's much better than to camp on a room waiting some1 to spawn.
with this players have a big idea where they will spawn next => on their base.
if there is a grouped camp on enemy base they must be strong clan and can't stay there long.

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epsiplayer
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

or maybe random "cloud" bases ? meaning the teams spawns in a near area. not the same every round Smug

would be good for asymmetric maps too.
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3M'darkangel
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

i think is a very cool idea ali! really Tongue this will change a gametype a lot Big grin make it!0


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

3M'darkangel
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

cos sometimes..you spawn in middle of 3 skilled enemys and thats...mm how to say....unlUcky...ofc is not problem when u spawn with not skilled players but anyway is not good...mm like not fair Tongue


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

*ZMB*GANGSTR*
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

nice ID!
but its very difficult.
if it's possible it should be valid all team gametypes.
i think this is very hard to apply for all map
btw
i think, your spawnsystem increases to camp.

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xpaliminium's picture
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Re: [Suggestion] Use CTF spawnpoints for team games OR not
*ZMB*GANGSTR* wrote:

nice ID!
but its very difficult.
if it's possible it should be valid all team gametypes.
i think this is very hard to apply for all map
btw
i think, your spawnsystem increases to camp.

nop, not just camp, it increases the teamwork. And camp is a strategy, if a clan wanna camp, it camps anyway, if it wanna attack it does, etc

It's not like when you spawn and search your teammates, you have then less chances to arrive next to your teammates alive.

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eu.jeff
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

i think you should make it something like this:

random spawn location but spawning with youre team everytime in a different room.

dissadvantage: it will be like a clan war vs bbs

everyone will stay put and there will be no more movement like there is now with the spawn system, ofc. there will be shitty spawns, but thats the beauty if this system, it can give you the boost you need to kill faster and not to wait untill the enemy desides to leave there "base"

advantage: cant realy think of 1

sorry but no for me