[Fixed] Droped sounds/delayed sounds
Noticed that pretty often some audio isnt there from enemy players - Like landingsounds, railsounds, jumpsounds sometimes drops.
Also there is delay on some players, you kill them and then you can still hear them jumping/walking afterwards.
19. November 2009 - 7:32
enemy jumpsound is played AFTER a frag causing confusion (can someone
verify this so it isn't my s_ values?)
Maybe we can pretend this is another one of those infamous placebo effects, since everything was undoubtably improved.
april fool?
that problem is prolly client side.
and what can one do on clientside? it is really anoying running into gauntlets because one neither hears the steps nor the "bzzz"
Noticed that pretty often some audio isnt there from enemy players - Like landingsounds, railsounds, jumpsounds sometimes drops.
Can you provide a demo where this happens? It's pretty possible that such bugs do exist, but they would from the vq3 era and not specific to e+ or this new version.
Also there is delay on some players, you kill them and then you can still hear them jumping/walking afterwards.
Fixed on next release.