:: Feedback on Pro.cfg ::

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PITBULL[ERA]
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:: Feedback on Pro.cfg v.324 ::
:: Release Candidate #1 ::

Arrow GENERAL INFORMATIONS
Author : Dissonance from Brain Eaters.
Current version : v.324

This configuration aims at reintroducing the health and armor pick-up as an important point of the gameplay, all with carefully balanced weapons in a spamless environment and a tested effective system.

:: Main points ::
Arrow Switch time is 180
Arrow Hitbox reduced to 80%
Arrow Base health is 100
Arrow Items (armors and health) available
Arrow Infinite ammos and all weapons on spawn
Arrow Powerups : Quad, Battlesuit, Regeneration and Haste
Arrow Multijumps are 4
Arrow Unlagged is ON
Arrow Physics is Pro-Mode alike
Arrow Balanced weapons
Arrow Armor system is Quake 1 / CPMA system

Greetings my fellows,

This post is intended to share my lastest works on the Pro.cfg and to collect feedbacks and ideas. Please keep in mind that this configuration has an unique goal which is to harden the gameplay and, in this way, aims for a more professionnal aspect.

The download link can be found in signature or directly access the download page by clicking here : http://forums.excessiveplus.net/download.php?id=9679

The configuration can be tested online at the BE 1vs1 server : http://www.excessiveplus.net/query/64.94.238.221:27960 (Callvote the configuration)

RONiN
YasDaMan's picture
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:: Feedback on Pro.cfg ::

multijumps = pro?

pros shouldnt use fart power to multijump. make it harder by taking that away.

i might check it out.

PITBULL[ERA]
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:: Feedback on Pro.cfg ::

Thanks for your comment. Excessiveplus allows technical movements and multijumps is sometimes the key achieve such jumps. The harder aspect reside, in my opinion, more on the speed they will be done. I don't want Pro.cfg to disorient the common plus.cfg players. The configuration is more axed on the weapons and the health system (just like it is said in the description).

(HK)Spider
spider's picture
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:: Feedback on Pro.cfg ::

Disso what a great idea. I support you man.
If you want i can try to set a 1vs1 server from HK to put the test cfg and see how it does while its progressing what you say?

Anything else pm or msn me. great idea.. ammo pickup and health caring is what a pro cares most.

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phail ;_;

Visit: http://www.excessiveplus.net/spider/

PITBULL[ERA]
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:: Feedback on Pro.cfg ::

That would be great Spider! This would helps people to try the configuration and give their mind in this topic! Just wondering, is it possible for you to create an european server with GBito?

x.foksie'loy.drt?
foksie's picture
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:: Feedback on Pro.cfg ::

Spawn protection? Oo
No thanx.

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

=ANU815=
outeris's picture
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LT Lithuania
:: Feedback on Pro.cfg ::

& "they all coming almost to same thing"

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


PITBULL[ERA]
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:: Feedback on Pro.cfg ::
x.foksie'loy.drt? wrote:

Spawn protection? Oo
No thanx.

This is my mistake, I disabled it a long time ago and forgot to change it in the information. Spawn Protection is 0.

x.foksie'loy.drt?
foksie's picture
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:: Feedback on Pro.cfg ::

Ah good then. Will give it a look Winking

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

RONiN
YasDaMan's picture
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:: Feedback on Pro.cfg ::

using negative switch time (i think) for cpm switch will allow you to do 'technical movement' using nade or lg first... thus making it harder to perfect the movement. making it pro... (unless you mean the dm17 tactic of jumping off the edge and back again... but you should be punished for standing so close to the edge!) but if you want to keep in the easier choice of multijump (especially the amount of them), it's up to you.

if you have a hard limit of 200 health, why such high damage for certain weapons (gaunt)?

and why is direct hit of nade dmg lower than splash Straight face (same question with rockets and bfg) did you switch them around by accident?

i havent tried it yet, just looked at the config

(HK)Spider
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:: Feedback on Pro.cfg ::

. maybe we can set up a 1vs1 server on europe for the test of this cfg. i will talk to casa asap

Quote:
.: | h3ktor dice:
XD
phail ;_;

Visit: http://www.excessiveplus.net/spider/