Excessive Plus v2.1

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int*icenine
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Re: Excessive Plus v2.1

thanks allot! huds look awesome, will take a while to get used to for me :]. Can you explain this a bit more ?
"Accuracy award will depend on frags" Meaning, accuracy will only be awarded among top 5 fraggers? top 3? what does it depend on exactly?

The liver is evil... It must be punished...

SHUDDER
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Re: Excessive Plus v2.1

@Panda: Is there object name for centerprint (cp) properties? - I couldn't find it in documentation.

rUnThEoN?!
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DE Germany
Re: Excessive Plus v2.1

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

int*icenine
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Re: Excessive Plus v2.1

so if I have 50 acc with lets say SG, but 0 kills with it, it won't be calculated ?

The liver is evil... It must be punished...

D e c e m b e r
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brb24hours's picture
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Re: Excessive Plus v2.1
SHUDDER wrote:

@Panda: Is there object name for centerprint (cp) properties? - I couldn't find it in documentation.

What is the question generally about? For me cp is a server command, not an object with properties... BTW I am a server-side developer. But as far as I can see in the code, centerprint is drawn in the center always, no HUD object declared for it.

SHUDDER
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Re: Excessive Plus v2.1

Ok thx. Just wanted to enable it back in some convenient place of the hud. No big deal though.

¯¯SFC¯¯*NEY
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Re: Excessive Plus v2.1

WPS_GAUNTLET_DYNAMIC_WEIGHT by Gauntlet - not work.

configs: ONLY RAIL v.2.3
servers:
NEY CTF FLY RAIL - 89.250.4.253 : 21977
NEY SOD CTF - 89.189.99.10 : 27969
MOSCOW FREEZE - 89.189.99.10 : 27960
Site: FORUM SFC Clan

D e c e m b e r
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Re: Excessive Plus v2.1
¯¯SFC¯¯*NEY wrote:

WPS_GAUNTLET_DYNAMIC_WEIGHT by Gauntlet - not work

Used in megarail.cfg that is being played. Thus it works...

HITMAN*HERRON
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Re: Excessive Plus v2.1

New version totally rocks, really awesome work with huds. Only one thing left to do is testing it all day and night

GrosBedo
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Re: Excessive Plus v2.1
Quote:

-C4-ASPHYX wrote:

1. on public server ( examble aim freeze ) when 2 ppl connect to the
server and in the moment they join. the players have a packetloss
examble from me from 43 - 66 ping and thats is a lag from 25 sec most of
the time . not always but more enough to say it here...

cg_deferPlayers 1 ?