defrag.cfg | 2.5

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GE
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Joined: Nov 2008
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Hi,

here is the defrag Config for Excessive Plus.

Thx to Aliminium to help me for this Config!

File comment:
Set xp_promode 0 for vq3 (default) or xp_promode 1 for cpm (need map_restart after change).
Use Gametype 0 for TRICK map's, Gametype 3 for RUN map's and Gametype 4 for CTF map's.
Set pmove_fixed 0 (Overbounce OFF) or pmove_fixed 1 (Overbounce ON, default).
// Please Report Bugs //

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lagstard
Developer (retired)
rabusmar's picture
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Joined: Jan 2008
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defrag.cfg | current -> 2.3

Also if you want weapons to not hit or cause damage to enemies you can turn on the bit SOLIDS_WEAPON bit of xp_solids.

Había una vez un barco chiquito...

GE
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Joined: Nov 2008
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defrag.cfg | current -> 2.3

little update for ctf and ammos

^[Evil]Monkey
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Joined: Aug 2008
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defrag.cfg | current -> 2.3

and put with the cfg (if you haven't already)
pmove_fixed 1
which enables OB, maybe other stuff i dunno Big grin

GE
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Joined: Nov 2008
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defrag.cfg | current -> 2.3
^[Evil]Monkey wrote:

and put with the cfg (if you haven't already)
pmove_fixed 1
which enables OB, maybe other stuff i dunno Big grin

Thank you. Havent saw this post from Beast about Overbounce.
Updated

^[Evil]Monkey
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Joined: Aug 2008
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defrag.cfg | current -> 2.3
lagstard wrote:

From easy's words, the Overbounce "bug" is just the same as in baseq3. It was disabled for 1.03 and re-enabled for 1.04 as people complained about the trick maps.

To have it work you have to do exactly the same as you would need in baseq3: "/rcon pmove_fixed 1". Then you can load some trickmap and try it.

Since ive never tried baseq3 movements and tricks maps and cant do any trick at all, i cant try it myself.

it's in 'jumping bug' in 'feedback'
not sure if it works properly
but i ob'd once out of 5 attempts (i'm not sure where to do them, but i have a basic understanding of how to do it)

xDD LoL AndyRocket)))
n1xin's picture
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Joined: Dec 2008
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defrag.cfg | current -> 2.3

Looks nice, gj! Happy

GE
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Joined: Nov 2008
Posts:
defrag.cfg | current -> 2.3
^[Evil]Monkey wrote:

lagstard wrote:
From easy's words, the Overbounce "bug" is just the same as in baseq3. It was disabled for 1.03 and re-enabled for 1.04 as people complained about the trick maps.

To have it work you have to do exactly the same as you would need in baseq3: "/rcon pmove_fixed 1". Then you can load some trickmap and try it.

Since ive never tried baseq3 movements and tricks maps and cant do any trick at all, i cant try it myself.

it's in 'jumping bug' in 'feedback'
not sure if it works properly
but i ob'd once out of 5 attempts (i'm not sure where to do them, but i have a basic understanding of how to do it)

I have tested it, it work. Thank you again. I hope this config is finally finished now Happy I miss only a combatible gametype to have all defrag features, then is e+ like full defrag

GE
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Joined: Nov 2008
Posts:
defrag.cfg | current -> 2.3

New version 2.3:
Now u change between the physics and weapon settings like in defrag with /xp_promode.

Miguel
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Joined: Mar 2010
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Re: defrag.cfg | 2.3

this cfg work in 2.2b?? i can't feel the same than defrag mod Puzzled

^t
smasherchif's picture
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Joined: Oct 2009
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Re: defrag.cfg | 2.3
Miguel wrote:

this cfg work in 2.2b?? i can't feel the same than defrag mod Puzzled

definitely, it should be edited: xp_physics is missing some flags for promode-alike physics: PHYSICS_DOUBLE_JUMPS | PHYSICS_RAMP_JUMPS.
maybe something else though.


.p4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.