Dead bodies

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(HK)?aSaB
bazine's picture
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i am running a temp.server , what do i need to put in cfg , to eliminate dead bodies lying on the floor for too much time after frags.?
tx in advance.

Warren G
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Dead bodies

In clients it is impossible. Only server side it is possible. Past in weapon server cfg.

[code:1]Misc {
/* Gib Player on Death
*
* 0 - Disabled
* 1 - Enabled
**/
Gib: 1;
}[/code:1]

My suggestion for e+ team is:
plz add in new e+ version command "xp_deadbodyfilter" like in osp is command "cg_deadbodyfilter"

edy+
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NL Netherlands
set

set com_blood "1"

Warren G
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Dead bodies

But con_blood 1 is not same like cg_deadbodyfilter. Imo it in osp very helpfull. plz add it.

(HK)?aSaB
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Dead bodies

ok easy , it worked thanks a lot for the fast response.

*SHORT.SWE*
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Dead bodies

i dont know what the osp filter thing does, but i know that deadbodies suck and that com_blood 1 aslo suck due to the big mess which decrease visibility. I just want the bastards to dissappear right after they are dead. = No blood and no dead bodies.

I think that was what flex was trying to say.

KosY
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Dead bodies

CG_GIBS 0?

Ty foksie

{SGR}{SGR}WARNERMAN
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Dead bodies

hehehhehehe, what ironic, one of the best and important graphics game, all the job of 3dsoftware in efects and detail , now are not important, hehehe

What really important is the same control and mobility but with worst graphics than doom1.
hehehe its really ironic thing, dont u think so?
Big grin

We has been felling ourself like a drop of water out of the ocean, smalls, weak, etc.
What if we introduce the drop into the ocean?
From that perspective the drop do not feel itself anymore small or weak ... Can u feel what it means?
http://video.google.es/videoplay?docid=7590772592900521369&hl=es

{D*R*T} FAITH
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Dead bodies
KosY wrote:

CG_GIBS 0?

it still leaves bodies [i.e when u mg kill enemy, the body is left, if u rail him no]

*SHORT.SWE*
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Dead bodies

seta xp_corpseTime "5000" <-- whats that ?
Shock