[Closed] sv_max[red|blue]?Players

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xpaliminium's picture
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Hello,

there is already a cvar which limits the number of players in server sv_maxClients

I propose something to limit the number of players playing in game Happy
I think it's easy to implement :

Arrow sv_maxPlayers

    limits the number of players playing. default 0 = unlimited That means if sv_maxClients is 16 and sv_maxPlayers = 7 :
    - in FFA there could be 7players and 9specs at max
    - in team based there could be 7 players in each team at max + 2specs not 8vs6 or 10vs4.

Arrow sv_maxRedPlayers

    limits the number of players playing in red team. default 0 = takes sv_maxPlayers value this cvar is prior to sv_maxPlayers when set.

Arrow sv_maxBluePlayers

    limits the number of players playing in blue team. default 0 = takes sv_maxPlayers value this cvar is prior to sv_maxPlayers when set.

the purpose of sv_maxPlayers is to be able in fws/cws to fix the number of players and no one joins and make game unfair by accident or anyway.
It has also objective to limit players playing in some maps such as q3dm6 in public servers Happy

the purpose of sv_maxRedPlayers and sv_maxBluePlayers is to be able in some cfgs to have kinda 4vs8, 2vs12(bots) etc...

NOTE :all those cvar should be working in all xp_matchmodes.

Regards,

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^[Evil]Monkey
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[Closed] sv_max[red|blue]?Players

simple, and a good idea actually
nice thinking

mow Q [EN]
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[Closed] sv_max[red|blue]?Players

I would find it better to not allow somehow serverside, that a team cant have more than 1 player more than the other team, to avoid any 6v4, 5v3, 4v2 etc.

rUnThEoN?!
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[Closed] sv_max[red|blue]?Players

i think we got that already, dont we? :F

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

lagstard
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rabusmar's picture
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[Closed] sv_max[red|blue]?Players

Wont implement. There are already several cvars for that:

g_maxclients
g_maxGameClients
g_maxTeamClients
g_teamForceBalance

Había una vez un barco chiquito...

mow Q [EN]
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[Closed] sv_max[red|blue]?Players
lagstard wrote:

Wont implement. There are already several cvars for that:

g_maxclients
g_maxGameClients
g_maxTeamClients
g_teamForceBalance

mow Q [EN] wrote:

I would find it better to not allow somehow serverside, that a team cant have more than 1 player more than the other team, to avoid any 6v4, 5v3, 4v2 etc.

??? please please Happy

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n1xin's picture
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[Closed] sv_max[red|blue]?Players
mow Q [EN] wrote:

lagstard wrote:
Wont implement. There are already several cvars for that:

g_maxclients
g_maxGameClients
g_maxTeamClients
g_teamForceBalance

mow Q [EN] wrote:

I would find it better to not allow somehow serverside, that a team cant have more than 1 player more than the other team, to avoid any 6v4, 5v3, 4v2 etc.

??? please please Happy

These commands superfluous, imo. What for it's necessary to add more commands, if they already there.

lagstard
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rabusmar's picture
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[Closed] sv_max[red|blue]?Players
mow Q [EN] wrote:

lagstard wrote:
Wont implement. There are already several cvars for that:

g_maxclients
g_maxGameClients
g_maxTeamClients
g_teamForceBalance

mow Q [EN] wrote:

I would find it better to not allow somehow serverside, that a team cant have more than 1 player more than the other team, to avoid any 6v4, 5v3, 4v2 etc.

??? please please Happy

g_maxGameClients = max number of playing clients
g_maxTeamClients = max number of playing clients on each team
g_teamForceBalance = do not allow a team to have more than 2 players than the other team

Había una vez un barco chiquito...