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[Closed] Speed relative to Armor Amount
Hi beast,
I'm back with ideas a bit ![]()
I have thought to make the game looks a bit real by adding relative weight increase depending on the armor amount you have.
lets say :
g_speed = 350 Armor Amount For Decrease = 10
player has 0 armor : his speed is 350
player has 10 armor : his speed is 349
player has 300 armor : his speed is 320
player has 600 armor : his speed is 290
player has 1200 armor : his speed is 230
etc...
Call the variable whatever you want
, it acts like a modulo but this feature should be disabled by a 0 value.
regards,
player has 0 armor : his speed is 350
player has 10 armor : his speed is 349
player has 300 armor : his speed is 320
nah
So if I pick armor and have 300 hp + 300 armor
I'm slower then the rest of players, but I still die from 1 railgun shot ![]()
wrote:
nah
So if I pick armor and have 300 hp + 300 armor
I'm slower then the rest of players, but I still die from 1 railgun shotWho told you if this get used by a cfg maker he will not increase armor power ?
No point in increasing armor power,
I suppose it would be easier for cfg makers to decrease weapon power.




Who told you if this get used by a cfg maker he will not increase armor power ?
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