[Closed] Speed relative to Armor Amount

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¯¯__█ALI█¯¯__
xpaliminium's picture
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Joined: Nov 2005
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Hi beast,

I'm back with ideas a bit Happy

I have thought to make the game looks a bit real by adding relative weight increase depending on the armor amount you have.

lets say :

g_speed = 350
Armor Amount For Decrease = 10

player has       0 armor : his speed is 350
player has     10 armor : his speed is 349

player has   300 armor : his speed is 320

player has   600 armor : his speed is 290

player has 1200 armor : his speed is 230

etc...

Call the variable whatever you want Tongue, it acts like a modulo but this feature should be disabled by a 0 value.

regards,

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

!@#$%&*( terror )_
terror's picture
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Joined: Feb 2007
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IE Ireland
Re: [Suggestion] Speed relative to Armor Amount

player has       0 armor : his speed is 350

player has     10 armor : his speed is 349

player has   300 armor : his speed is 320

nah
So if I pick armor and have 300 hp + 300 armor
I'm slower then the rest of players, but I still die from 1 railgun shot Surprise

¯¯__█ALI█¯¯__
xpaliminium's picture
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Joined: Nov 2005
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Re: [Suggestion] Speed relative to Armor Amount
!@#$%&*( terror )_ wrote:

nah
So if I pick armor and have 300 hp + 300 armor
I'm slower then the rest of players, but I still die from 1 railgun shot Surprise

Who told you if this get used by a cfg maker he will not increase armor power ? Happy

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

!@#$%&*( terror )_
terror's picture
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Joined: Feb 2007
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IE Ireland
Re: [Suggestion] Speed relative to Armor Amount
¯¯__█ALI█¯¯__ wrote:

!@#$%&*( terror )_ wrote:
nah
So if I pick armor and have 300 hp + 300 armor
I'm slower then the rest of players, but I still die from 1 railgun shot Surprise

Who told you if this get used by a cfg maker he will not increase armor power ? Happy

No point in increasing armor power,
I suppose it would be easier for cfg makers to decrease weapon power.