- General POLSKI Topic
- Quake All-stars December 2026 frag night
- how many quake 3 players E+ still play sometimes
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
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- 5let hogy legyen valami mozgás...
[closed] Phantom sounds
Attached to this thread is a demo where I played on an ExcessivePlus v2.3 server with xp_AntiWallhackLevel "1".
In some situations you can hear a sound originating from the bot, but
AFTER it was frozen! I printed a smiley most of the time when this
happened. The key seems to be that you killed an enemy but then move
away from the scenery so that you can't see the body any longer. If this
is the case, then you can hear a sound played from the dead or frozen
body.
It isn't always a jump sound that can be heard. Sometimes it's also a hit sound but I haven't found out yet what event is triggering this.
P.S.: The map played was: ftp://ftp.excessiveplus.net/maps/h/map-hektik.pk3
That are the bugs made by AWH, easy said he had to make some hack for the sounds to appear before the model is visible, hack incl sounds for spawn/jumppad/item pickup
once I tested AWH for the first time with bots on my local server, I played on dm7 and I heard lot of odd sounds as well, those were hit sounds, caused by fighting bots near by ![]()
dunno if on lvl 5 this also happen.
despite being so bad it has bugs too! this is hilarious!
Fixed, thank you. This was only valid for dead bots.
Hi easy,
Thanks for fixing ![]()
Yes, feel free to test it there.






Thank you for fixing this issue. Interesting, I could swear that I also had this with human players...hm. I assume the beta running on the official E+ servers already have this fix?