[Closed] Group thawing

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eRRor369
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i saw that in COD6 -> Domination style.
there you have 3 flags and you have to capture them. if more players stand around the flag, you capture the flag faster.

maybe in TAG if more players stand arround frozen body, they will be faster thawing

pew pew you're dead

mlody221
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[suggestion] thawing

hehe that would be nice Winking


lala
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[suggestion] thawing

F1 ))

lala
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[suggestion] thawing

F1 ))

XV!BENEDYKT
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[suggestion] thawing

f1

outofhere!
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[suggestion] thawing

big f1

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mistress
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[suggestion] thawing

the idea is nice but then the entire points system would have to change.

eu.jeff
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[suggestion] thawing
Nolte009 wrote:

the idea is nice but then the entire points system would have to change.

how would you shear points if 1 tawn is 2 points and you tawn with 5 players Shock

outofhere!
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[suggestion] thawing
eu.jeff wrote:

Nolte009 wrote:
the idea is nice but then the entire points system would have to change.

how would you shear points if 1 tawn is 2 points and you tawn with 5 players Shock

first thawer have the point ... the other is only there for really important faster thawing in freeze wars... not implement on public...pls

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[MR.]DOCTOR
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[suggestion] thawing

hah, nice, f1

and points for thaw should gain closer to frozen body teamm8 (i see in my mind how i'm fraggin' with 1 bfg all 5 thawing ppl Big grin) j/k

btw who cares about personal points if u making ur team win a round? only nubz... so i would no offend for no points for collective thaws...

epsiplayer
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[suggestion] thawing

yes nice idea! this is also a miracle solution for the "frozen stealing actions" that starts with a teamshot/gauntlet (Grrrr)

i suggest not to use a linear function like :
1 -> 1 x normal tawn time
2 -> 2 x normal tawn time
3 -> 3 x normal tawn time
...
n -> n x normal tawn time

but rather something like

1 -> 1 x normal tawn time
2 -> 2 x normal tawn time
3 -> 4 x normal tawn time
4 -> 8 x normal tawn time
...
.........n
n -> 2 x normal tawn time

hmm or maybe
.........n
........2......8
n ->--- + ----- x normal tawn time =>
........5.....10

1 -> 1 x normal tawn time
2 -> 1.2 x normal tawn time
3 -> 2.4 x normal tawn time
4 -> 4 x normal tawn time
...

:twisted:
_________
epsislow