- Quake 3 Weapons Configs Library
- General POLSKI Topic
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- missing graphics in 1++ map
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- xp_enemyHeadModel does not work
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CFG GUIDE
i suggest you sticky this guys,...
i moved away game stats and flipped in the lava on q3t3
becouse i was not know about my health
it would be nice if we could move the weapon status bar on the left of the screen or something... or make it smaller in some way.. i cleared my screen with cg_drawgun 0 and cg_drawstatus 0 but it would be nice if i could move the weapon status bar to somewhere else... more convenient i think
it would be nice if we could move the weapon status bar on the left of the screen or something... or make it smaller in some way.. i cleared my screen with cg_drawgun 0 and cg_drawstatus 0 but it would be nice if i could move the weapon status bar to somewhere else... more convenient i think
osp places it in the left, dont know if it can be recreated in e+ through variables or commands...
It's currently not possible, as far as I know. Would be a great addition for the next e+ update, though. I'd be happy with the osp implementation.
xp_enemyModel: The model of your enemies in tdm, ctf and freez tag. I recommend keel
"
but my recommends- lucy.
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