- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
anticamp settings
i think that anti-camp should hurt u to a certain point...not all the way to death
eem,
[code:1]Anti Camp {
Time: 25;
Damage: 70;
Radius: 200;
}[/code:1]
its not working for Me !
it accepts time, but damage always same no mather what num. inserted
does it related to something ?
*ps. dont be mad about old dig, keep away from offtopic plz
post the config in question.
e+ does problems with if statements sometimes. so if you used them it could end up fucked up.
another question on this subject, i want to be able to set anticamp different for certain maps, dm17 being one
is this possible?
i tried this but it doesnt seem to work...[code:1]
Anti Camp {
Time: 7;
Damage: 60;
Radius: 280;if ( map == q3dm17 ) {
Time: 10;
Damage: 60;
Radius: 280;
}
}[/code:1]
This is not possible at the moment as the parser in 1.03 is very poor and only allows integer/float comparison.
New syntax is like
[code:1]AntiCamp->Time = 7;
if ( $mapname == 'q3dm17' ) {
AntiCamp->Time += 3;
}
else if ( $mapname ~= 'q3ctf*' ) {
// wildcard match for all maps that begin with "q3ctf"
AntiCamp->Radius = 400;
}[/code:1]
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dunno, pb never kicks me from server...