suggestion (for any conf)

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*ZMB*INSANEKID*
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[about map items]
i think, it might be good, to
replace weapons by megaHealths ...
and megaHealths by something else ...
what u want: a powerup, a weapon (that is not in inventory),
a holdable Teleporter or Medikit!?

V1979
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Re: suggestion (for any conf)

And what is the reason?

It would be better if one could add some other weapons and power-ups (for exemple, from Team Arena): nailgun, chaingun (vulcan), proxmine and invulnerability, kamikazi, guard, doubler, scout, ammoregen.

BAC**TRB
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Re: suggestion (for any conf)

I think that would be too much to add megas (but depends on itemstyle). About new weapons that can make the game campy at the location if u make it too strong. On the other side if its weak nobody would use it.

silence is better than bullshit

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Re: suggestion (for any conf)
V1979 wrote:

And what is the reason?

It would be better if one could add some other weapons and power-ups (for exemple, from Team Arena): nailgun, chaingun (vulcan), proxmine and invulnerability, kamikazi, guard, doubler, scout, ammoregen.

that could be nice, but no can do... i tried when making e4m8 of q1. default weaps were already as entities (nailguns grenade launchers and so on.) well these ents didnt show up and i believe quake doesnt read them or like them. (my expirience, coppied TA pak0(renamed) to baseq3.)


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V1979
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Re: suggestion (for any conf)

I don't know if there is any possibility to add them by a config. But it's sure that they can be added by *.qvm files (another mod).

D3L1GH7
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Re: suggestion (for any conf)

Don't add any powerups, and remove BFG.

"Skill is when luck becomes a habit".

*ZMB*INSANEKID*
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Re: suggestion (for any conf)

i dont wanna argue,
that the megaHealths might make the ppl move more.
but i think, it would make a slightly change to the action.
its not very useful (coz of the strong weapons),
but its a lil motivation, if ur energy is low,
and ur opponent is usin a small gun.

A lil change like this ...

*ZMB*INSANEKID*
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Re: suggestion (for any conf)
V1979 wrote:

And what is the reason?

It would be better if one could add some other weapons and power-ups (for exemple, from Team Arena): nailgun, chaingun (vulcan), proxmine and invulnerability, kamikazi, guard, doubler, scout, ammoregen.

i dont want to make a new game!
we have everything we need,
to make the game we want it.

A lil change can help to find the courage,
to try smth different!

But we also need servers, that offer smth like that!

V1979
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Re: suggestion (for any conf)
*ZMB*INSANEKID* wrote:

i dont want to make a new game!
we have everything we need,
to make the game we want it.
A lil change can help to find the courage,
to try smth different!
But we also need servers, that offer smth like that!

As I thought, this is just replacement of entities. Sad That's too easy to do. Everyone can do it. Moreover, there is no need to have a Radiant editor. A little guide:
1. Original *.bsp file:
>>> <mapname>.bsp
2. Converted *.map file:
>>> D:\games\quake3\Tools\q3map2\q3map2.exe -convert -format map D:\games\quake3\baseq3\maps\<mapname>.bsp
3. Editing *.map file with a Radiant editor or Notepad or WordPad - Replacing entities
4. Creating a *.bat file for q3map2 with keys:
>>> D:\games\quake3\Tools\q3map2\q3map2.exe -onlyents -threads <number_of_cores_of_your_cpu> D:\games\quake3\baseq3\maps\<mapname>.map

*ZMB*INSANEKID*
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Re: suggestion (for any conf)

The maps dont need to be changed!
This is the CONFIG-Section,
and this all can be done by *add, *cfg and/or *ent!

V1979
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Re: suggestion (for any conf)
*ZMB*INSANEKID* wrote:

The maps dont need to be changed!
This is the CONFIG-Section,
and this all can be done by *add, *cfg and/or *ent!

Yes, I know that in ExcessivePlus mod maps don't need changing. As I work usually on baseq3 mod, I meant this situation. Or (suddenly) *.add and *.ent files work in baseq3 too?!