- Quake 3 Weapons Configs Library
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake All-stars December 2026 frag night
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
[SOLVED]Start Powerups = Battlesuit @ spawn ?
19. November 2012 - 11:41
I forgot how to add in a weapons.cfg the Start Powerup Battlesuit!
i want a Battlesuit @ Spawn and then it need to disapear after 1.5 secs.
its a other form from a spawn protection!
someone can help me ?
Thank you!
19. November 2012 - 11:56
#1
Re: Start Powerups = Battlesuit @ spawn ?
if that command i give you, didn't worked, then its only posible with modification of mod inself imo, no? same as did hiszy server.
19. November 2012 - 12:08
#2
Re: Start Powerups = Battlesuit @ spawn ?
Ive seen this before many times and It can be done.
Just add in the config file the battle suit as start powerup and change the duration of it to how much you want:
Documentation wrote:
/* Your powerups on every spawn **/
Start Powerups = PW_BATTLESUIT;
// Duration of start powerups
Start Powerups Duration = 1.5;
from www.excessiveplus.net/documentation/server/configuration-system#Available_options
__________
epsislow






Fragmovies and more
Click ME!
AsphyxEvents Website
Click ME!