Railgun - splash knockback

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ultimate1990
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I have one question about this. How to configure splash knockback to work only on frozen bodies?

epsiplayer
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Re: Railgun - splash knockback

If i remember correctly i know it's possible.

You've searched in the documentation section? I'll be back with something when i find.
Khaz u're not helping him.
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ultimate1990
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Re: Railgun - splash knockback

yup ... only normal splash knockback, but nothing about frozen bodies and splash knockback.

Benek and Loxotron told me that it's probably impossible, but i want to be sure about that.

METEORKID
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Re: Railgun - splash knockback

ok ok you make me feel bad now ... Sad

so i looked thru some stuff and found this.

see the last one it may help however i don't have major experience in sever cvars
/* Solids
*
* Bitmask to control how the player interacts with other solid entities on the world.
* Available flags are:
*
* 1 SOLIDS_PLAYER Removes map clips, so you have access to more places on the map
* 2 SOLIDS_BODY Removes collisions with other players and bodies (including
* frozen ones), useful for a faster-paced game and to remove
* lagged collisions for high pingers
* 4 SOLIDS_WEAPON Removes weapon hit tests, so weapons will not hit an enemy,
* useful on trick maps


i found it here

http://www.excessiveplus.net/documentation/server/configuration-system#Available_options

the actual setting prolly wont work on its own but maybe able to use it with something.


ultimate1990
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Re: Railgun - splash knockback
METEORKID wrote:

ok ok you make me feel bad now ... Sad

so i looked thru some stuff and found this.

see the last one it may help however i don't have major experience in sever cvars

/* Solids

*

* Bitmask to control how the player interacts with other solid entities on the world.

* Available flags are:

*

* 1 SOLIDS_PLAYER Removes map clips, so you have access to more places on the map

* 2 SOLIDS_BODY Removes collisions with other players and bodies (including

* frozen ones), useful for a faster-paced game and to remove

* lagged collisions for high pingers

* 4 SOLIDS_WEAPON Removes weapon hit tests, so weapons will not hit an enemy,

* useful on trick maps

i found it here

http://www.excessiveplus.net/documentation/serer/configuration-system#Available_options

the actual setting prolly wont work on its own but maybe able to use it with something.

I have no idea what should i do with this. I want to force splash knockback only on frozen bodies. Solids_weapon is useless here, because: "so weapons will not hit an enemy " (I want be able to frag someone). I need command or variable, which will recognize when someone is frozen or not (or something else).

METEORKID
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Re: Railgun - splash knockback

well gl finding it yourself Big grin


XV!BENEDYKT
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Re: Railgun - splash knockback

every topic what is created by ultimate is destroyed by jokes Big grin
stop doing that please Tongue

aslo site documentation is not so actuall as files inside mod - i think that we can much more than is it in documentation

if e+ have some dead body filter by corpse or solids and it is possible to set splash knockback only for them it would be cool for him i guess Tongue

animalchik
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Re: Railgun - splash knockback

but e+ does not support such a thing atm

for now there are ''only'' 11 types of knockback and those can be set to pull or push so its ''only'' 22 types:

- knockback
- team knockback
- splash knockback
- team splash knockback
- firing knockback
- self knockback

and for bfg projectiles:
- grenade knockback
- grenade team konckback
- grenade splash knockback
- grenade team splash knockback
- grenade self knockback

as u can see e+ is very limited Winking

as far i know there is no if ( target = ICE_CELL ) knockback = ? else knockback = 0; but i wouldn't be surprised if something like this could work, u just need attention of someone that know e+ code a bit more

I am addicted to life.

ultimate1990
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Re: Railgun - splash knockback
animalchik wrote:

but e+ does not support such a thing atm

for now there are ''only'' 11 types of knockback and those can be set to pull or push so its ''only'' 22 types:

- knockback
 
- team knockback
 
- splash knockback
 
- team splash knockback
 
- firing knockback
 
- self knockback

and for bfg projectiles:

- grenade knockback
 
- grenade team konckback
 
- grenade splash knockback
 
- grenade team splash knockback
 
- grenade self knockback

as u can see e+ is very limited Winking

as far i know there is no if ( target = ICE_CELL ) knockback = ? else knockback = 0; but i wouldn't be surprised if something like this could work, u just need attention of someone that know e+ code a bit more

that's why i posted this problem on forum...

animalchik
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Re: Railgun - splash knockback

like i was saying, contact panda directly Winking

I am addicted to life.

madbringer
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Re: Railgun - splash knockback

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railgun splash knockback