- Quake 3 Weapons Configs Library
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake All-stars December 2026 frag night
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
rail knockback + frozen bodies = conf problem
12. November 2011 - 12:16
hi
i have problem with rail settings and frozen bodies. i want to froze bodies directly in place where is enemy when i kill him. without moveing bodie. also in that same time i want to have knockback from rail to makeing railjumps. its easy to set knockback to 0, and then bodies stay in place, but then i dont have railjumps in my conf. it is possible to set it by the same way like it is in eFreeze or NoGhost ;>? there i can have railjump, and i cannot move bodies. (bodie can be moved only from realy near distance and when i shot them in the air
)
12. November 2011 - 13:47
#1
Re: rail knockback + frozen bodies = conf problem
Not sure, but i think its the difference between knockback and selfknockback, set knockback lower and selfknockback higher in rail settings of weapons.cfg.
Knockback = 0;
Self Knockback = 100;



frank you have right! thx. but that not solved my problem for 100%.
now bodies are staying in place. next question is that: is aviable to set knockback range/radius (not self knockback range/radius)? i want to move frozen bodie by rail, but only when iam realy near to it - like in ef/ng.