Problem: My E+ Server allows players in for one map then starts a download???

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Emrys
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Hello,

I have a problem with the E+ server I am running off my PC at home. When others player enter the server they can play the first map, but after that the server starts a download. I am not sure what file is being downloaded, because this never happens to me when I enter the server. One player told me it was a map file that was downloading from my server. Problem is the file name he gave me did not exist in any of the directories. The baseq3 folder just has pk3 files in it. Maybe it was one of the map files inside the pk3 files.

Some things that I have checked or tried:

  • sv_pure is 0
  • sv_allowdownload is normally set to 1, but it makes no difference. When I set it to 0 then the players are simply blocked from entering the next map. They are told they need to download some file.
  • All players that have had this problem have the ExcessivePlus mod version 2.2b installed.
  • I alway run the server on a second PC that I have. That way its dedicated. When I enter my server I am entering from another PC. I either connect locally or through my internet ip. I have never seen this problem myself. I have tried using ioquake and quake version 1.32c to enter the server. Makes no difference, I can't reproduce the problem myself.
  • I tried running my server with ioquake and quake 1.32c. Still has the same problem when other players enter.
My Server.cfg file:

// misc
set rconpassword "1234"
set sv_hostname "Excessive Plus - Emrys1"
set sv_maxclients "20"
set sv_maxrate "8000"
set g_gametype "0"
//set bot_minplayers "0"
set xp_solids "0"
set sv_pure "0"
set sv_master1 "master3.idsoftware.com"
set sv_master5 "master0.gamespy.com"
set sv_master3 "master.quake3arena.com"
set sv_master4 "q3master.allseeingeye.com"
set sv_master2 "master0.excessiveplus.net"
set sv_allowdownload "1"

//set xp_legacy "1"
set xp_vote "conf,map_restart,nextmap,map,gametype,xp_solids"

//set fraglimit "0"
//set timelimit "5"
//set capturelimit "6"
//set roundlimit "0"

//set g_speed "475"
//set g_gravity "650" //Not working. Always resets itself to standard????
set xp_inactivitySpectator 180

set xp_userdb "1" //enables rcon whois and rcon w commands

// these affect bot behavior.
set bot_nochat "0"
set bot_predictobstacles "1"
set bot_rocketjump "1"
set bot_usehook "1"
set g_spskill "2"
set bot_enable "1"
set vg_itarmor "1"

// configuration engine
set xp_config "E+"

// map rotation (see rotation.txt)
set xp_rotation "rotation.txt"
// this is needed to start the rotation
// test_bigbox is good because it tiny

map q3dm0 // test_bigbox

//Add bots manually. If bot_minplayers = 0 then you must add atleast one bot.
//If bot_minplayers >= 1 then comment out the addbot.
addbot "atomicgirl" "4" "22"
addbot "encino" "2" "22"
addbot "grunt" "2" "89"
addbot "crash" "2" "89"

cml
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camel-xp's picture
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Re: Problem: My E+ Server allows players in for one map then ...

Did you checked in the /excessiveplus/ directory?

epsiplayer
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Re: Problem: My E+ Server allows players in for one map then ...

Can you specify what file the clients are requested to download?
___________
epsislow


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Re: Problem: My E+ Server allows players in for one map then ...

usually if a pk3 file needs to be downloaded, before it stands the pah in wich/from where it'll be downloaded/put. ask these people wich path is it. maybe you have a pk3 file in your documents and settings folder(for xp) or (win7) users/username/appdata/ and there's 3 subfolders, 1.local 2.local low 3.roaming. in any of these 3 folders should be quake 3 folder and maybe there's some files that are making this trouble.
you can also check wich path is used by quake ingame by typing in console /fs_homepath and fs_basepath


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Emrys
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Re: Problem: My E+ Server allows players in for one map then ...

Thanks FIENDSIN,

I forgot about that other directory under the Application Data folder. I tried renaming the Application Data\Quake III Arena folder. When I ran my server a new folder was created with fewer files in it. I will see if this fixes the problem.

Thanks again Happy

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Re: Problem: My E+ Server allows players in for one map then ...
Emrys wrote:

Thanks FIENDSIN,

I forgot about that other directory under the Application Data folder. I tried renaming the Application Data\Quake III Arena folder. When I ran my server a new folder was created with fewer files in it. I will see if this fixes the problem.

Thanks again Happy

Np mate, let us know if it worked Happy


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY

Emrys
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Re: Problem: My E+ Server allows players in for one map then ...

Problem is solved. I actually have two installation for quake 3. One is ioquake and the other is the older Quake 3 1.32c. This problem started with the ioquake so I did a clean install with the version 1.32c. Turns out fs_basepath was set to the ioquake baseq3 folder. I think that messed things up. The ioquake uses different pk3 files.

Thanks for your help. This problem was driving me crazy. Happy

Decatur Railer
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Re: Problem: My E+ Server allows players in for one map then ...

Sorry to bump this thread a year later, but I'm having something of the same problem. sv_pure is 0 and sv_allowdownload is 1 on my server. When a user connects to my server, they are typically able to play the map without having to download any E+ files, but when the map changes they are forced to do so. I've reproduced this with a vanilla 1.32 client. Even after turning off the automatic downloads in the client's settings, it seems to get switched back on again upon map change.
Any thoughts on what could be causing this?

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Re: Problem: My E+ Server allows players in for one map then ...
Decatur Railer wrote:

Sorry to bump this thread a year later, but I'm having something of the same problem. sv_pure is 0 and sv_allowdownload is 1 on my server. When a user connects to my server, they are typically able to play the map without having to download any E+ files, but when the map changes they are forced to do so. I've reproduced this with a vanilla 1.32 client. Even after turning off the automatic downloads in the client's settings, it seems to get switched back on again upon map change.
Any thoughts on what could be causing this?

just read my post man


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY

Decatur Railer
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Re: Problem: My E+ Server allows players in for one map then ...
EVILUTION wrote:

Decatur Railer wrote:
Sorry to bump this thread a year later, but I'm having something of the same problem. sv_pure is 0 and sv_allowdownload is 1 on my server. When a user connects to my server, they are typically able to play the map without having to download any E+ files, but when the map changes they are forced to do so. I've reproduced this with a vanilla 1.32 client. Even after turning off the automatic downloads in the client's settings, it seems to get switched back on again upon map change.
Any thoughts on what could be causing this?

just read my post man

The fs_homepath and the fs_basepath are both the same for the vanilla 1.32 client I tested.
I actually don't want players to be forced to download the E+ mod files; I'm okay with them playing with a vanilla client. What I'm confused about is why the server is forcing them to download it when it's set to sv_pure 0.

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Re: Problem: My E+ Server allows players in for one map then ...
Decatur Railer wrote:

EVILUTION wrote:
Decatur Railer wrote:
Sorry to bump this thread a year later, but I'm having something of the same problem. sv_pure is 0 and sv_allowdownload is 1 on my server. When a user connects to my server, they are typically able to play the map without having to download any E+ files, but when the map changes they are forced to do so. I've reproduced this with a vanilla 1.32 client. Even after turning off the automatic downloads in the client's settings, it seems to get switched back on again upon map change.
Any thoughts on what could be causing this?

just read my post man

The fs_homepath and the fs_basepath are both the same for the vanilla 1.32 client I tested.
I actually don't want players to be forced to download the E+ mod files; I'm okay with them playing with a vanilla client. What I'm confused about is why the server is forcing them to download it when it's set to sv_pure 0.

if your server uses fs_game "excessiveplus" its no longer vanilla, its excessiveplus( pretty dumb to mention huh? ) X) Happy


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY