Nudge,Ping and Lag Discussion

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t
tavo's picture
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Nudge,Ping and Lag Discussion

HI

What's the cl_timenudge command for?

It's quite simple: it accelerates your projectile... for example if you have a ping of 50 with - - > real ms20 when you fire without wxecuting the command your projectile shoots with a delay of 6millisecs, but with cl_timenudge -20 your projectile will shoot at 3 millisecs (believe me, that helps a lot). On the other hand, this command is extensively used in the OSP mod, even though it has a -20 allowed limit, not because it's a cheat (as some e+ players insist), but because it creates a Graphic Lag, for example -21,-25,-30... etc.

How do I measure my ms?

cg_lagometer 1
cg_drawping 1

Reccomended config for users with 20 to 30 ping

-adsl over 512k

rate 25000 (bandwidth)
snaps 40
Cl_maxpackets 100
cl_timenudge -20

If you need more info just ask me XD


Everything finally falls into place !

Arax'KG
ar4xis's picture
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Nudge,Ping and Lag Discussion

Isn't cl_timenudge cheat-protected?

.
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Nudge,Ping and Lag Discussion

Nope,timescale is cheat protected.

UnknownUser807
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Nudge,Ping and Lag Discussion

i was playing with a guy who used a -20 timenudge and i didnt notice any difference playing against him. But someone else was calling him a cheater-noob Thinking

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

x.foksie'loy.drt?
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Nudge,Ping and Lag Discussion
UnknownUser807 wrote:

i was playing with a guy who used a -20 timenudge and i didnt notice any difference playing against him. But someone else was calling him a cheater-noob Thinking

people get called names for anything. youll learn to ignore, or if you have rcon, to "stimulate" different thinking Winking

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

*A*C|_ASS*WON]<O
vroomfoondel's picture
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dfasdf

phoeey..reading hqs and nihils post i have to go find out what timenudge just precisely does now...wish there was a quake encyclopaedia with all relevant information...gah guess ill have to rely on old man google again

#e+pickup #excessiveplus #class.clan

x.foksie'loy.drt?
foksie's picture
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Re: dfasdf
*A*C|_ASS*WON]<O wrote:

phoeey..reading hqs and nihils post i have to go find out what timenudge just precisely does now...wish there was a quake encyclopaedia with all relevant information...gah guess ill have to rely on old man google again

re-read it all. its all the most important stuff, plus links to detailed pages (nihils post).

i dont think google will help you more...

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

*A*C|_ASS*WON]<O
vroomfoondel's picture
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afasdf

i did...read that entire unlagged backward calculation except the code part..interesting..it would be interesting to compare the way unlagged works with the way laghax works in cpma...but first i gotta find out how laghax works lololol...gib!

#e+pickup #excessiveplus #class.clan

RATSALAD
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Re: afasdf
*A*C|_ASS*WON]<O wrote:

i did...read that entire unlagged backward calculation except the code part..interesting..it would be interesting to compare the way unlagged works with the way laghax works in cpma...but first i gotta find out how laghax works lololol...gib!

*clears throat* Wonko Laughing cg_laghax is ArQon's re-implementation of cg_smoothclients, not timenudge. ArQon also re-implemented cl_timenudge too though (cg_nudge). According to ArQon, Quake 3's implementations are somewhat broken, thus the need for him to implement his own methods for CPMA.

But yeah, I'd like to understand cg_laghax too. There's obviously a lot more to it than there is with cg_smoothclients.

*A*C|_ASS*WON]<O
vroomfoondel's picture
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asfasdf

hehe dont know that..but i guess what i was trying to say was that apart from lg i dont seem to be getting that many lag problems even at 150 ping in cpma....tho i have to say the lg is an uber issue when i play half-decent players. Happy

#e+pickup #excessiveplus #class.clan