new MapPack1

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mzi.ql
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Re: new MapPack1

Hmm, yeah good job man Happy

But this mod lacks such a map as q3dm7, seriously..

*ZMB*INSANEKID*
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Re: new MapPack1

ok, my special friend thinks,
that the "glitch" might be caused by ...
ye, by what?
>Much like how online it is sometimes possible
to fall through damage_hurt triggers.< he said.

So, its the speed.
The engine/server doesnt recognize it quickly enough!
I will try to find a solution! (Y)

*ZMB*INSANEKID*
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Re: new MapPack1

GOOD NEWZ! :king: It DOES work!

It was the warmup/ intermission,
that the domUnits were deactivated!
If there are players in both team,
everythin is fine! Thumbs up

But we will need more tests and tweaks!

*ZMB*INSANEKID*
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Re: new MapPack1

*** UPDATED! ***

+ added e+ctf1
+ added DTB to e+ctf2 Devil

*ZMB*INSANEKID*
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Re: new MapPack1

*** QUICK UPDATE! ***

+ added missin texture
+ fixed tele in e+dtb2

*ZMB*INSANEKID*
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Re: new MapPack1

*** QUICK UPDATE 2! ***

# now everythin should work! Dancing

Now go an test it!
>>>
on C4WAR-Server!