Custom resolution causing lagg?

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khaz'
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Re: Custom resolution causing lagg?

Thanks for a lot of the answers. So here we go:

@Skull, my graphic card: geforce 310m 1gb
others; ram - 4gb, intel core i5 4x2,27GHz, windows 7 64bit,

@Delight, well I have normally 125fps but it's not stable, when I start to running and start shooting I have little fps drop, especially in plusN config with lots of spam, even drop to 75 but goes higher very fast after the shooting.

@epsi, didn't changed it before,
r_swapInterval 0
r_displayrefresh 0
here's the config that I used to play, http://www.speedyshare.com/files/29539756/teraz.cfg

@Jeff, ye, that's the thing that I pointed out, pretty strange but with some sense in fact.

@Pope, lucky you Winking

@Diablo, ofc I use com_maxfps 125, i don't think i touched something in cfg because I do only commands which I am absolutely sure how it's works, if I experiment with things - I am always fixing it after. how many fps i got? 75-125, depends on gaming style.

"Of all the things I've lost, I miss my mind the most."
- Mark Twain

SHUDDER
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Re: Custom resolution causing lagg?

These fps drops can make you laggy (unsynchronised). So in your case low resolution (and other fps sensitive settings) should help. Could be driver settings though.

Ps. Similar effect is caused by bottleneck in packet flow due to overloaded network.

eu.jeff
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Re: Custom resolution causing lagg?

I see in youre config seta xp_delagweapons "0" in e+ 2.1 was set to 15 on default and now its set to 0 so chainge back to 15 and test, that worked for me.

rUnThEoN?!
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Re: Custom resolution causing lagg?

ewlol jeff?

delagweapons does nothing else as drawing your railgun before the server says it really shot and where it did. It is inprecise and causes the rail through effect.

now comes the funny part of it:

Quote:
On this setting in the most of the public servers I've couldn't hit a single shot directly to a body, I had to aim to the place where enemy was about 0,2-0,5 sec ago.

It is exactly other way round, you point on an enemy, click and wait for the server response to see the rail. It is more of a mind trick to be capable of hitting with unlagged and without delagweapons, then other way round, pointing at somebody, see the rail drawn and wait for server response if he is dead (and after all, especially on slopes or stairs the rail print with delagweapons 15 is somewhere else then you see it).

And now comes most funny, before delagweapons was introduced, everyone played without and once you understand hwo it technically works, you play as if on localserver.

btw, the ql command is cg_predictlocalrailshots Winking

so we can be quite sure this is probably not the problem.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

DR*DIABLO
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Re: Custom resolution causing lagg?

well, ur game was always laggy coz of that resolution, ur video card if im right can't manage good that resolution coz is an igp (integrated graphic card),as u should know, igp card sux ballz lol,they share system ram memory so goin up with res with such card was always a trouble, so if games drops many fps, like u said between 70-125 it make unstable packets then packet loss, lag etc, lowering the resolution to 800x600 it goes good coz the video card can manage that resolution much better so it's more stable on 125 fps and don't lose packets n u don't lag coz of video, custom resolution doesn't make anyone lag as long as the video card can manage without problems that resolution. but, this now, it's explained only in part, coz on some servers it was goin good, like asphixland, and even coz after it gone bad for all servers, that is the thing i can't explain to myself, maybe on servers where u wasn't having that problem u were \execing others cfg coz of cw n stuff ?

rUnThEoN?!
Skullheadq3's picture
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Re: Custom resolution causing lagg?

I would rather say that war servers and 1on1 servers are out of consideration because of less enemys to be calculated?

btw, lower r_railsegmenthlength to 128 or something to make sure not to many rails like on era dm17 distract your gpu? Tongue

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

eu.jeff
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Re: Custom resolution causing lagg?

then maybe you can explain why i have/had/still a bit have the same problem with a GTS250 ? + 8GB ram on a core i3 550

my current cfg

// generated by quake, do not modify
unbindall
bind TAB "+scores"
bind ENTER "+button2"
bind b "exec bnt"
bind c "exec c4"
bind f "exec f2b"
bind g "say (="
bind h "exec hippies"
bind p "exec powerranger"
bind r "exec rsqt"
bind t "messagemodexp 2"
bind y "messagemodexp"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "+movedown"
bind SHIFT "weapon 5"
bind DEL "weapon 2"
bind PGDN "weapon 6"
bind END "+button3"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F5 "vid_restart"
bind F7 "startrecord"
bind F8 "stoprecord"
bind F9 "startMVD"
bind F10 "stopMVD"
bind F11 "screenshotJPEG"
bind F12 "quit"
bind KP_END "weapon 7"
bind KP_INS "weapon 3"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "weapon 8"
bind MOUSE4 "weapon 9"
bind MWHEELDOWN "weapon 4"
bind MWHEELUP "weapon 1"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_noipx "0"
seta net_noudp "0"
seta server16 ""
seta server15 ""
seta server14 ""
seta server13 ""
seta server12 ""
seta server11 ""
seta server10 ""
seta server9 ""
seta server8 ""
seta server7 ""
seta server6 ""
seta server5 ""
seta server4 ""
seta server3 ""
seta server2 ""
seta server1 ""
seta cg_marks "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "1"
seta cg_brassTime "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta g_spSkill "2"
seta g_spVideos ""
seta g_spAwards ""
seta g_spScores5 ""
seta g_spScores4 ""
seta g_spScores3 ""
seta g_spScores2 ""
seta g_spScores1 ""
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "30"
seta ui_ctf_capturelimit "8"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_team_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_tourney_fraglimit "0"
seta ui_ffa_timelimit "0"
seta ui_ffa_fraglimit "20"
seta com_soundMegs "128"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.15"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_lastValidRenderer "GeForce GTS 250/PCI/SSE2"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "6"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "1"
seta r_smp "0"
seta r_subdivisions "4"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1280"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_ignorehwgamma "0"
seta r_overBrightBits "1"
seta r_depthbits "0"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_colorbits "0"
seta r_texturebits "0"
seta r_detailtextures "1"
seta r_roundImagesDown "1"
seta r_picmip "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "0"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta cg_viewsize "100"
seta cg_predictItems "1"
seta cl_punkbuster "0"
seta cl_anonymous "0"
seta sex "male"
seta handicap "100"
seta color2 "5"
seta color1 "4"
seta g_blueTeam "Pagans"
seta g_redTeam "Stroggs"
seta team_headmodel "visor/gorre"
seta team_model "visor/gorre"
seta headmodel "visor/gorre"
seta model "visor/gorre"
seta snaps "40"
seta rate "25000"
seta name "Jeffz0r_the_test0r"
seta cl_maxPing "800"
seta m_filter "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta cg_autoswitch "1"
seta r_inGameVideo "1"
seta cl_allowDownload "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "2"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "125"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta sv_strictAuth "0"
seta sv_lanForceRate "1"
seta sv_master5 "master0.excessiveplus.net"
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_floodProtect ""
seta sv_maxPing ""
seta sv_minPing ""
seta sv_maxRate ""
seta sv_punkbuster "0"
seta sv_hostname "noname"
seta vm_ui "2"
seta vm_game "0"
seta vm_cgame "2"
seta joy_threshold "0.15"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_logitechbug "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_introplayed "0"
seta com_blood "0"
seta com_maxfps "125"
seta com_hunkMegs "512"
seta fraglimit "20"
seta timelimit "0"
seta sv_maxclients "8"
seta sv_pure "1"
seta sv_fps "30"
seta sv_timeout "60"
seta sv_allowDownload "1"
seta con_notifytime "3"
seta cl_timeNudge "0"
seta r_displayRefresh "60"
seta r_mapOverBrightBits "1"
seta r_intensity "1"
seta r_lightmap "0"
seta cg_shadows "0"
seta xp_name "Jeffz0r_the_test0r"
seta xp_country "TS"
seta cg_projectileNudge "0"
seta xp_delagDemo "0"
seta xp_crosshaircolor "7"
seta xp_corpse "7"
seta xp_colors "97774"
seta xp_enemycolors "22222"
seta xp_enemymodel "keel/xp"
seta xp_enemySound ""
seta xp_modelJump "1"
seta xp_modelScale "1"
seta xp_onexit "screenshotXP"
seta xp_onEnter ""
seta xp_screenshotDefault "$(rdate)_$(time)_$(map)_$(servername)"
seta xp_startrecordDefault "$(rdate)_$(time)_$(map)_$(servername)"
seta xp_recordMessage "1"
seta xp_hud ""
seta xp_drawmvdwindow "0"
seta xp_ambient "0"
seta xp_aspectRatio "1"
seta xp_drawClientNum "5"
seta xp_drawMouse "1"
seta xp_drawNames "0"
seta xp_drawNotify "15"
seta xp_drawConsole "0"
seta xp_drawWeaponSelect "0"
seta xp_drawscores "1"
seta xp_drawTime "2"
seta xp_drawspeed "0"
seta xp_drawStats "1"
seta xp_drawPing "0"
seta xp_oldHitsound "0"
seta xp_oldScoreboard "0"
seta xp_oldGrenade "0"
seta xp_delagWeapons "15"
seta xp_noBobbing "7"
seta xp_gunFov "0"
seta xp_teamsounds "3"
seta xp_nomip "2047"
seta xp_nochatbeep "1"
seta xp_noradiochat "1"
seta xp_novoicechat "1"
seta xp_noBlink "0"
seta xp_noShotgunTrail "1"
seta xp_noSnow "1"
seta xp_noParticles "1"
seta xp_specModel "0"
seta cg_trueLightning "1.0"
seta cg_oldPlasma "1"
seta cg_oldRocket "0"
seta cg_oldrail "3"
seta cg_drawFPS "1"
seta cg_drawTimer "1"
seta cg_teamChatHeight "8"
seta cg_teamChatTime "10000"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta cg_noProjectileTrail "1"
seta cg_notaunt "1"
seta cg_scorePlums "0"
seta cg_cameraOrbitDelay "50"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_drawTeamOverlay "1"
seta cg_deferPlayers "1"
seta cg_forceModel "1"
seta cg_thirdPersonAngle "0"
seta cg_thirdPersonRange "40"
seta cg_bobroll "0.002"
seta cg_bobpitch "0.002"
seta cg_bobup "0.005"
seta cg_runroll "0.005"
seta cg_runpitch "0.002"
seta cg_centertime "3"
seta cg_stepTime "100"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_railtrailtime "333"
seta cg_lagometer "0"
seta cg_simpleItems "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairPulse "0"
seta cg_crosshairHealth "0"
seta cg_crosshairsize "20"
seta cg_drawrewards "0"
seta cg_drawAttacker "1"
seta cg_drawAmmoWarning "1"
seta cg_drawIcons "1"
seta cg_draw3dIcons "0"
seta cg_drawSnapshot "0"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_gibs "0"
seta cg_stereoSeparation "0.4"
seta cg_fov "90"
seta cg_zoomfov "22.5"
seta cg_drawGun "0"
seta xp_warmupRespawn "3"
seta xp_suddenDeath "0"
seta xp_teamBalance "1"
seta xp_inactivitySpectator "180"
seta xp_muteSpectators "0"
seta xp_chatProtection "0"
seta xp_holyshit "0"
seta xp_validTLD "0"
seta xp_referee "k,kick,mute,unmute,s,status,w,whois"
seta xp_vote "conf,map_restart,nextmap,map,rotate,g_gametype,timelimit,fraglimit,capturelimit,roundlimit,physics,unlagged"
seta xp_rotation ""
seta xp_voteconf "voteconf.txt"
seta xp_bans "bans.txt"
seta xp_crontab "crontab.txt"
seta xp_motd "motd.txt"
seta xp_physics "51"
seta xp_unlagged "1"
seta xp_matchmode "0"
seta xp_userdb "0"
seta xp_crazyCTF "0"
seta xp_spawnSystem "3"
seta xp_legacy "3"
seta xp_noCustomEnts "0"
seta xp_maxMVD "0"
seta xp_improvePrediction "1"
seta xp_floodProtect "1"
seta xp_config "conf/default.cfg"
seta refereePassword ""
seta g_allowVote "1"
seta g_filterBan "1"
seta g_banIPs ""
seta g_logSync "0"
seta g_log "games.log"
seta g_warmup "20"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "0"
seta g_friendlyFire "0"
seta roundlimit "0"
seta capturelimit "8"
seta g_maxTeamClients "0"
seta g_maxGameClients "0"
seta cm_playerCurveClip "1"
seta com_zoneMegs "256"

khaz'
Clan/TS Moderator
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Joined: Aug 2009
Posts:
PL Poland
Re: Custom resolution causing lagg?

well, i will check the command anyway when i back to my table, now sitting in my backyard and chilling.

one note: not PC, a notebook. this may lagg me a bit but damn, not that fckin' much ;]

DR*DIABLO wrote:

coz on some servers it was
goin good, like asphixland, and even coz after it gone bad for all
servers

exactly!

DR*DIABLO wrote:

u were \execing others cfg coz of cw n stuff ?

never, the same cfg for railonly/plus.

rUnThEoN?! wrote:

I would rather say that war servers and 1on1 servers are out of consideration because of less enemys to be calculated?

all war servers are ok, 1vs1 50/50, r2 duel =lagg, r4e = all ok, strange.

r_railsegmenthlength 128 i will check it,
but yes, massive hack'n'slash servers like era are out cuz unplayable.

"Of all the things I've lost, I miss my mind the most."
- Mark Twain

DR*DIABLO
EL-D1ABL0's picture
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Joined: Jan 2011
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Re: Custom resolution causing lagg?

rainbow, maybe coz u use some ""excessive"" settings..and i don't mean e+ lol u got not a pc but a war machine, it can let u play crysis really easily, so quake is like breakfast for it but...as old quake is, he doesn't use not even the 10 percent of our pc/laptops, so even with 8 gb of ram and that cpu and video card, it could be that those settings becomes hard or heavy to be managed n created bullshits in quake...looks impossible to me too i know but, well, try doesn't cost anything so if u want u can try in this way :: >>>
>>

seta com_hunkMegs "128" or "192" never seen a map that needs more than 128 mb, i use 192
seta r_displayRefresh "0" this is useless to put on 0 coz will be always 60 but...better 0seta com_soundMegs "32" this and zone megs with 32 mb will be already more than enoughseta com_zoneMegs "32"

well, i think u already tryed with those command but i can't know, so i try to suggest what passes for my mind, it may be that ur know very good all commands of quake and i tell u to use 3 easy commands but, i dunno u and dunno what u tryied and what u didn't so, i just try to fix that hoping to help. lemme know how it goes Big grin

METEORKID
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Re: Custom resolution causing lagg?

go to graphic card control panel thingy. make should you set quake to run with global settings in the 3d setting manager. it might work if your lucky. (it kinda defaults it out again.)

Your using an nvidia right?

I had some problem with resolution i found what ever i did in quake did not fix it but i cant quite remember it but something i did in control panel.. :\