[Closed] Pickable Objects in Team Red/Blue
Hi,
I'm working on a cfg for something for fun that is kinda what I have proposed like 3years ago as gametype
It is something similar to hide and seek I have proposed, but now I wanna make a cfg + maps for pacman.
I know, this sounds crazy ^^
Well anyway, the features I need actually are :
Team Red { Start Weapon = WP_GRENADE_LAUNCHER; Start Weapons = WP_GRENADE_LAUNCHER | WP_BFG; Start Powerups = PW_NONE; Pickable Items = IT_ALL; Pickable Weapons = WP_SHOTGUN; Pickable Powerups = PW_BATTLESUIT; } Team Blue { Start Weapon = WP_GRAPPLING_HOOK; Start Weapons = WP_GAUNTLET | WP_GRAPPLING_HOOK | WP_GRENADE_LAUNCHER | WP_BFG; Start Powerups = PW_NONE; Pickable Items = IT_NONE; Pickable Weapons = WP_NONE; Pickable Powerups = PW_NONE; }
because pacman has to pick red health or armor continusly

simple example to understand:
Items = IT_ALL; Team Red -> Pickable Items = IT_ARMOR_BODY; Team Blue -> Pickable Items = IT_HEALTH_MEGA;
Here all items are available on map.
Red team players can pick up only red armor.
Blue team players can pick up only mega.
The effect I need is like what happens when you reach Health Soft Limit and pass through IT_HEALTH, you don't pick it.
But as we are on it, lets complete the code.
By default, in default.cfg this should be :
Team Red { Start Weapon = 0; Start Weapons = 0; Start Powerups = 0; Pickable Items = IT_ALL; Pickable Weapons = WP_ALL; Pickable Ammos = AM_ALL; Pickable Powerups = PW_ALL; Health = 0; Armor = 0; Weight = 1.0; } Team Blue { Start Weapon = 0; Start Weapons = 0; Start Powerups = 0; Pickable Items = IT_ALL; Pickable Weapons = WP_ALL; Pickable Ammos = AM_ALL; Pickable Powerups = PW_ALL; Health = 0; Armor = 0; Weight = 1.0; }
I magine how this can be interesting, example :
- Red have high health + armor level, can pick up battlesuit, but they move slowly and have light/weak weapons
- Blue have normal health+armor, can pick up quad, but they move fast and have slow/strong weapons
This is just an example and can give additional flexibility and divesivity to cfgs.
Finally, if this seems a lot of work let it after 1.04 is released.
regards,
in "Things the world does not need - Forum"
sry, in my oppinion it is not worth to put effort in it, as long there are really important things to do.
I think its very IMPORTANT and i really neeeeed it (ofcourse not for "pacman" gametype, but 1 idea and map for that i have done)
Atleast i can bring 3-4 more ppl to E+ if such thing could be implemebted
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