Aerial mines

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PITBULL[ERA]
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Joined: Feb 2006
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Greetings,

Though this configuration is based on plus, it is not intended for playing, but rather to show the rocket launcher and how it behaves.

I felt this was looking like aerial mines, it is only possible to place three mines at a time. It's more about fun than anything else, but maybe this can add a small something in team game.

What do you think of it? Happy

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(*WASP*SH▲DOWKNIGHT)
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haxxus's picture
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Joined: May 2007
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US United States
Aerial mines

ah , is cool, makes me think about the old turrets Crying

ICECUBE OF BORG
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Joined: Dec 2007
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Aerial mines

hehe turrets is still there, Tongue kurwa turret and oh turrets at least Happy still fun, shame they took away antigravity boots Tongue

(HK) GoddaM
goddam's picture
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Joined: Aug 2004
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Aerial mines

i like teh idea of slow rockets...
what about this, might put it for a trial in my fun.cfg

[code:1]Rocket Launcher {
Ammo: 2;
Cycle: 5000;
Damage: 1050;
Splash Damage: 270;
Speed: 50;
Regen: 50;
Radius: 90;
Knockback: 150;
Style: 2;
Bounce: 30;
Gravity: 0;
Homing Factor: 5.0;
Time to Live: 1500000;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}[/code:1]

run forest run!!

x.foksie'loy.drt?
foksie's picture
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Joined: Jun 2005
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Aerial mines

Problem with your setup is if nobody ever hits those rockets on lets say dm17 (they get fired into air). It is possible to spend the game entity array (1024 slots).
ie. once you fire enough rockets to reach 1024-number of items on map (even if they were replaced!)-number of player-number of teleports/spawn points.

the game will be unable to spawn anything. with time to live set at 1500000 thats more likely than you think, especially on space maps.

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

(HK) GoddaM
goddam's picture
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Joined: Aug 2004
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Aerial mines

in pitbulls you have this
[code:1]Rocket Launcher {
Ammo: 3;
Cycle: 5000;
Damage: 1050;
Splash Damage: 270;
Speed: 1;
Regen: 50;
Radius: 90;
Knockback: 150;
Style: 0;
Bounce: 0;
Gravity: 0;
Homing Factor: 0.3;
Time to Live: 15000;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}[/code:1]
only 15000 (15 seconds)
it is my modification that has the longer time to live... mine is a homing missile that latches onto target and keeps following at a slightly slower pace than they can run.