[Solved] Documetation for $pmove_accurate

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outofhere!
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i search for a Documentation (Wiki) for  $pmove_accurate

can someone or Dev explain  $pmove_accurate = 0 / 1 - 125 ?

What i found is :

takes a fixed error for x y and z and applies it on each Pmove()

you can only jump over the edges on the bridge and with pmove_accurate it's not possible.
The jump is almost the required height, but not exactly, it misses maybe one or two units.

Thank you

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lectorgc_
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Re: [Question] Documetation for $pmove_accurate

From CHANGESLOG.txt:

add: pmove_accurate 0/1, 30..125 (default: 0)
 
	an alternative to pmove_fixed which had some drawbacks like the choppy
	movement or missing sounds
 
	enabling this will get rid of frame-rate dependent physics and be fair
	for everyone. however it will require more bandwidth and make people
	(with "com_maxfps 125") no longer jump as high and far as they were
	used to before
 
	to solve this, you can set pmove_accurate to a value of "125". this
	will effectively make all players jump as high and far as if they had
	125 fps even when their actual fps is lower or unstable

also there was some discussion about this variable here:
http://www.excessiveplus.net/release/excessive-plus-v2-2b?page=22#comment-376524

I have the enemy flag!

* lectorgc_ rolls the dice 2 times ⚅ ⚅ and gets 12

outofhere!
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Re: [Question] Documetation for $pmove_accurate
lectorgc_ wrote:

From CHANGESLOG.txt:

add: pmove_accurate 0/1, 30..125 (default: 0)
 
	an alternative to pmove_fixed which had some drawbacks like the choppy
	movement or missing sounds
 
	enabling this will get rid of frame-rate dependent physics and be fair
	for everyone. however it will require more bandwidth and make people
	(with "com_maxfps 125") no longer jump as high and far as they were
	used to before
 
	to solve this, you can set pmove_accurate to a value of "125". this
	will effectively make all players jump as high and far as if they had
	125 fps even when their actual fps is lower or unstable

also there was some discussion about this variable here:
http://www.excessiveplus.net/release/excessive-plus-v2-2b?page=22#comment-376524

i overread that i think! strange! thank you very much!

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