Q3SG Project Open Source Extended by Camel-XP

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cml
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Updated/Fixed/Extended version of Quake3Arena Stargate Project Open Source Files
Old pack: http://quake3world.com/forum/viewtopic.php?f=10&t=48525

I hope that you will have fun looking how it really works
I hope for any feedback about it, post your suggestion and releases

Project website: http://www.q3sg.eu
My Youtube channel: http://www.youtube.com/camelxp

This package contains:
-New Stargates model

-Rings Transporter

-Asgard Teleport

Download

Quote:
29/05/2014
================================================================
Title : Quake III Arena Stargates Source Extended
Filename : q3sg-source-extended.pk3
Author : Jarosław "camel-xp" Jakubowski
E-mail :
================================================================

] Play Information:

- Whats new: renewed Stargates model including new textures by: David Gian-Cursio <http://www.gian-cursio.net/2007/01/stargate-reference-information/>
- Rebuilded Chevrons model
- Added .map files of Stargate & Chevrons to edit freely and convert into .ase models
- Fixed minor issues with the stargates like proper dial up chevrons activation

- Use the DHD control panel to activate the stargates to travel between the two parts of the map
- Use Ring transport teleporter to travel to the additional parts of the map
- Use Asgard Teleporter to travel to the additional parts of the map
- The map has character of example map only, not for a normal game

] Description:

Game type : All types
Player load : 64 or less Winking
Respawn spots : some Winking
New Sounds : oh Yes Tongue
New Graphics : Plenty of them Smug
New Models : Yep (included .ASE in maps folder)
Known issues : You might increase your com_hunkmegs, disable dynamic lightning to prevent gfx lags when shooting projectiles onto the stargates model, well atleast I've noticed that on the Excessiveplus mod.

I wanted to add also dynamic lights when stargates are open, but all I get was single spots of lights barely visible and glitchy as once spawned they used lot of FPS gain.

] Author:

Name : Jarosław "camel-xp" Jakubowski
E-mail:
Home : http://www.q3sg.eu - if website is unavailable try just google me out by example keywords: "Quake3 Stargates"

] Credits:

- None, I made all by myself, gratz to me Happy

] Copyright / Permissions:

Copyright (2014) by Jarosław "camel-xp" Jakubowski. All rights reserved.

This package is open source project and may be distributed by means of any electronic transfer
You may modify the content for your needs
Keep the original author name untouch and remember that while distributing any of your own stargates map in future.

Enjoy
-Camel-XP


Original source video 60 FPS high quality:
http://q.gs/7082772/q3sg-project-presentation-video-60fpszip

*ZMB*INSANEKID*
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Re: Q3SG Project Open Source Extended by Camel-XP

This is an amazing project, Camel.
Keep workin on it! Thumbs up

cml
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Re: Q3SG Project Open Source Extended by Camel-XP

Well I hope someone use it and make some nice CTF map with it Tongue

cml
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Re: Q3SG Project Open Source Extended by Camel-XP

- 15.10.2014 update: big thanks to Tig from the lvlworld.com for pointing obvious missing textures/sounds in that release
- problems fixed with paths to some textures/scripts and sounds that pointed to old directory sg1 instead of sgs_ext specially for this pack
- problems were made by automatic mappacker, it is crucial for anyone to double check all his work manually instead than rely on automatic process Happy

Same link points now to updated/fixed package

DR*DIABLO
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Re: Q3SG Project Open Source Extended by Camel-XP

cml im following this project from long time, where is actually some maps made with this pack? i'd like to try it out. as i understood this pack is just a package of the tools and objects for build a map but there ain't no map made in the package, am i right?

cml
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Re: Q3SG Project Open Source Extended by Camel-XP
DR*DIABLO wrote:

cml im following this project from long time, where is actually some maps made with this pack? i'd like to try it out. as i understood this pack is just a package of the tools and objects for build a map but there ain't no map made in the package, am i right?

No, unfortunately not yet
I have completed up the first q3sg1 map at 99% of progress
and I am in the process of creating another map more complex and bigger q3sg2 (partially rebirth of older release of csq3sg1 map that I've made for the maverick mapping contest long time ago)
but I encounter as always some obstacles within the q3 engine limitations and flaws so its getting slower as usual, also I would want to release both maps at the same time, q3sg1 (including 3 maps in one pack, 1 original, 2nd basic version with bots support, 3rd one side of the map for other gametypes such ffa, tdm, ftag and also ctf, while other 2 versions are mostly created for one gametype which is CTF)

If the progress with the second map will made me still those problems with develop I will then focus to finish up the q3sg1 and release it asap.

cml
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Re: Q3SG Project Open Source Extended by Camel-XP

EVILUTION
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Re: Q3SG Project Open Source Extended by Camel-XP

holy raisin on a piece of a shit, that looks amazing. Surprise


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Re: Q3SG Project Open Source Extended by Camel-XP

Nice, maybe this will get more attention

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DR*DIABLO
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Re: Q3SG Project Open Source Extended by Camel-XP

i think it would be very good if some ppl with mapping skillz would help cml project, making some maps with his pack, that would be very appreciated ))

cml
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Re: Q3SG Project Open Source Extended by Camel-XP

At least someone to cooperate with me to make at least one side of the map for the overall, that would be nice ^^

Here's short video preview:

Original video 60 FPS high quality:
http://q.gs/7082772/q3sg2-alpha-preview-x264zip