Please help me. cl_parservermessage problem :(

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eu.jeff
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Re: Please help me. cl_parservermessage problem :(

if in youre baseq3 only are .pk3 files and config files everything is ok, no folders or anything else

khaz'
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Re: Please help me. cl_parservermessage problem :(
eu.jeff wrote:

if in youre baseq3 only are .pk3 files and config files everything is ok, no folders or anything else

i have also .bsp , .log , .tmp

i just got remember one thing:
maybe 6 months ago (from 6months i have also problem with this cl_parseservermessage Surprise ) i experiment on command com_errormessage - i wroten there other things, now i have this:

"Of all the things I've lost, I miss my mind the most."
- Mark Twain

reynold
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Re: Please help me. cl_parservermessage problem :(

wth

BOZO
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Re: Please help me. cl_parservermessage problem :(
reynold wrote:

wth

wth r_picmip "0"??? Love struck

Big grin

BOZO
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Re: Please help me. cl_parservermessage problem :(

Check your emails! Winking

GG
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Re: Please help me. cl_parservermessage problem :(

This is known problem where participants are 1.32c server and 1.32b client. replace quake3.exe from pointrelease 1.32 with 1.32c standalone file. There is no binary patch was released, just compiled build 1.32c

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Re: Please help me. cl_parservermessage problem :(

btw, there is no limit to maps considering gb, u can have less then one but also over a ten thousand.

however there is a limit of pk3's within gamefolder, q3 tends to crash then after a half minute.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

khaz'
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Re: Please help me. cl_parservermessage problem :(

Ok people. Problem is DONE. BOZO helped me. I love this guy. BOZO FOR PRESIDENT (or for admin in Vanilla! CTF Happy )

"Of all the things I've lost, I miss my mind the most."
- Mark Twain