Make new .ents files for default maps ?

24 replies [Last post]
PI|¯ANHA<-
Soldier's picture
Offline
Joined: Jan 2008
Posts:
Make new .ents files for default maps ?

1 Winking

that will stir things up abit Happy

fu!

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Make new .ents files for default maps ?

I am making items for OspRa3map1, but there is a question, do you want to have locations renamed such as RA, YA, QUAD ... ?

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
Offline
Joined: Dec 2006
Posts:
RO Romania
Make new .ents files for default maps ?

i'm saying yes!

_______
epsisl0w


eu.jeff
jeffrey's picture
Offline
Joined: Aug 2006
Posts:
Make new .ents files for default maps ?

point 1 with dm17, play on spacestation there already are more there Winking but only bfg kills

lagstard
Developer (retired)
rabusmar's picture
Offline
Joined: Jan 2008
Posts:
Make new .ents files for default maps ?
¯¯__█ALI█¯¯__ wrote:

I am making items for OspRa3map1, but there is a question, do you want to have locations renamed such as RA, YA, QUAD ... ?

Don't rename the location names, i don't think it can be changed by only modifying the server .ents files, because the client doesn't read these files so i dont think it will work.

Había una vez un barco chiquito...

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Make new .ents files for default maps ?

Untill now point 1 and 3 seems things ppl want.

With epsilone's help we have made opsra3map1 ents files (items placed for baseq3 and e+ compatible with plusN).

And now we have started to add spawnpoints and ctf flags (red/blue/white) only in baseq3 maps.

q3dm17 is ready for tests Happy

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Make new .ents files for default maps ?

ali when u have time u can help me and insanekid. we have made the overlill v3 version and forgot to set the right location name to the old v2 ...is it easy or not ?

insanekid is a bit busy at the moment!

regardz

asp

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Make new .ents files for default maps ?

it is possible, in some ways, if the e+ clients don't have the .ents as the server has, they will probably have different locations.

So the best thing is to remake the overkill.

Anyway, what are the changes from V2 ?

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Make new .ents files for default maps ?
¯¯__█ALI█¯¯__ wrote:

it is possible, in some ways, if the e+ clients don't have the .ents as the server has, they will probably have different locations.

So the best thing is to remake the overkill.

Anyway, what are the changes from V2 ?

v2= v3 = 14 more spawnpoints and new items places but insane put wrong not oldname locations on this mapo.

thats all

http://forums.excessiveplus.net/viewtopic.php?t=17781

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Make new .ents files for default maps ?

ok then forget about overkill v3,
we just need to make a .ents for overkill v2
it could be easy Happy

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place