[issue] look of teamoverlay in custom HUDs
hello, e+ devs.
this issue reminded me about one more related
with custom HUD, strings in teamoverlay look different than with default HUD (see the screens plz). besides, in my opinion, it's more convenient (and/or more useful) to read name & location first (because it's the most useful info) and then other info (hp/gun/armor), like in default HUD.
also it would be good if we had an opportunity to fine tune teamoverlay, for example, by using
seta ch_teamoverlay "p12n lh/a(w)"
,
where:
p - powerup icon
12n - name prepended by field width
h - hp
a - armor
w - gun icon
l location
<p12n h/aw l> - default
with respect, illca.
with default HUD:
with custom HUD:
edit: this is the second reason why i still don't use any HUDs other than the default one
bumpoleo
just in case