[Fixed] Rail lag.
Sometimes I see the rail trail directly hiting enemy but it is not killing him, but when I am watching demo of this game there is no rail trail in this situation. It's very annoying cuz I always think I killed opponnent :F
Some railtrails are invisible alltogether but are shot, very schizophrenic.
i have something connected i gues with that, i shot the opponent rail pas him straight center and some milliseconds latter i am seeing his POV and hows hes killing me (i am seeing the moment right before i got frozen from his POV the sound of rail shot and hit is played) like i was going to be pull back in the time...
i am not even speaking about my rail passed him centrally trough, but the dejavu effect is seriously ridiculous
welcome to my world.. i see when the enemy kill me.. i shot and ppl not die.. ppl kill me when i'm behind the walls.. etc..etc..
I love my fucking ping.
I mean my opponent killed me few ms before i pressed fire, but I see rail shot which shouldnt be displayed.
It is quite possible when xp_delagWeapons is enabled for rail. You see rail trail drawn instantly when you fire, but you may be killed before your fire command reaches the server.
And what is with that situation ?
I shoot a Bfg and see the projectile direct to the enemy but he shoots me with rail before.
Why my BFG projectile disappears and would not calculated as hit?
normaly its unlagged but ascari it works correctly. i had many times shot from my side what was hiting a ememy and enemy hit me in same time. (1v1 xvib vs ultima rail shot and we two scored
just you must imagine that someone is closer to server and had better reflex at this moment
try turning railtrailtime off altogether.. wont help ping, but at least you wont be put off by dodgy misses.
And what is with that situation ? I shoot a Bfg and see the projectile direct to the enemy but he shoots me with rail before. Why my BFG projectile disappears and would not calculated as hit?
Because of either destroyable missiles ON or small time to live set for BFG. Missiles do not disappear on shooter death.
wrote:And what is with that situation ? I shoot a Bfg and see the projectile direct to the enemy but he shoots me with rail before. Why my BFG projectile disappears and would not calculated as hit?Because of either destroyable missiles ON or small time to live set for BFG. Missiles do not disappear on shooter death.
hmmm by Time to Live = 100; cannot disapear but it does...i make a demo/ screenshot with that!
I mean my opponent killed me few ms before i pressed fire, but I see rail shot which shouldnt be displayed.
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