Excessive Plus v2.1

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YaR
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Joined: Feb 2010
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Re: Excessive Plus v2.1

Hey, beazt, it is cool, yeah i enjoy new versions, but this is time to start to thinking about gamers but not about version, in new release try to make something to increase playability, couse i really agree with users in forum "laggy release" that in 1.03 u shot in victim and hit, in 2.0a in 2.1 hitting is little strange, try to make something with less buggy for users, delag weapons rate snaps cl_maxpackets, why i need to set it all??? some noob wich find + enter and see lags, he don't know that he need set rate, and he goes to ql... and about users that uses ADSL, i found one hint, for normally playing on some servers i opened ports 27960-27970, but for some users it is really problematic and it makes a lot of lags, and it is very pity, when u making all for ur server, than users come and say that it is laggy, but not server laggy, it is some clientside problem, but too much client side prooblems. All that i asking, try to make client less laggy and add in standart config changed params rate snaps packets etc... for noobs have no lags after download.

.asphyx!
hook's picture
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Joined: Mar 2008
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DE Germany
Re: Excessive Plus v2.1

hello.. what can we do about 3 things:

1. on public server ( examble aim freeze ) when 2 ppl connect to the server and in the moment they join. the players have a packetloss examble from me from 43 - 66 ping and thats is a lag from 25 sec most of the time . not always but more enough to say it here...

2. scoreboard bug :showing still on the monitor after rotate... and u need type often tab button to shut the scoreboard down...

3. connection to the server awaiting snapshot ,only little thing: u connect to the server he shows version 2.0a - 2.1 and when u make reconnect it show only version 2.1.

regards asphyx

My Youtube Channel Arrow Click ME!

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int*icenine
icenine's picture
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Joined: Nov 2009
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IL Israel
Re: Excessive Plus v2.1

thanks allot! huds look awesome, will take a while to get used to for me :]. Can you explain this a bit more ?
"Accuracy award will depend on frags" Meaning, accuracy will only be awarded among top 5 fraggers? top 3? what does it depend on exactly?

The liver is evil... It must be punished...

SHUDDER
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PL Poland
Re: Excessive Plus v2.1

@Panda: Is there object name for centerprint (cp) properties? - I couldn't find it in documentation.

hell on earth?!
Skullheadq3's picture
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Joined: Dec 2005
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DE Germany
Re: Excessive Plus v2.1

Mastery:
Camping means you are not fast enough to attack.
Spamming means you are not good enough to predict.
Running means you are not good enough to fight.
Spawnfragging is an opportunity, not a way to win.
Shotgun means you are not precise enough to Rail.
BFGjumping means you are not fast enough to hunt.

Giving up means doing neither, training means doing what you are not capable of, trying to win means using everything you can.

int*icenine
icenine's picture
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IL Israel
Re: Excessive Plus v2.1

so if I have 50 acc with lets say SG, but 0 kills with it, it won't be calculated ?

The liver is evil... It must be punished...

D e c e m b e r
Developer
brb24hours's picture
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Re: Excessive Plus v2.1
SHUDDER wrote:

@Panda: Is there object name for centerprint (cp) properties? - I couldn't find it in documentation.

What is the question generally about? For me cp is a server command, not an object with properties... BTW I am a server-side developer. But as far as I can see in the code, centerprint is drawn in the center always, no HUD object declared for it.

SHUDDER
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PL Poland
Re: Excessive Plus v2.1

Ok thx. Just wanted to enable it back in some convenient place of the hud. No big deal though.

¯¯SFC¯¯*NEY
Neytrino's picture
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Joined: Jun 2008
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RU Russian Federation
Re: Excessive Plus v2.1

WPS_GAUNTLET_DYNAMIC_WEIGHT by Gauntlet - not work.

configs: ONLY RAIL v.2.3

servers:

NEY CTF FLY RAIL - 89.250.4.253 : 21968
NEY SOD CTF - 89.250.4.253 : 21977
MOSCOW FREEZE - 89.250.4.253 : 21975
Site: FORUM SFC Clan

D e c e m b e r
Developer
brb24hours's picture
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Re: Excessive Plus v2.1
¯¯SFC¯¯*NEY wrote:

WPS_GAUNTLET_DYNAMIC_WEIGHT by Gauntlet - not work

Used in megarail.cfg that is being played. Thus it works...