Excessive Plus v2.1
hello.. what can we do about 3 things:
1. on public server ( examble aim freeze ) when 2 ppl connect to the server and in the moment they join. the players have a packetloss examble from me from 43 - 66 ping and thats is a lag from 25 sec most of the time . not always but more enough to say it here...
2. scoreboard bug :showing still on the monitor after rotate... and u need type often tab button to shut the scoreboard down...
3. connection to the server awaiting snapshot ,only little thing: u connect to the server he shows version 2.0a - 2.1 and when u make reconnect it show only version 2.1.
regards asphyx
thanks allot! huds look awesome, will take a while to get used to for me :]. Can you explain this a bit more ?
"Accuracy award will depend on frags" Meaning, accuracy will only be awarded among top 5 fraggers? top 3? what does it depend on exactly?
@Panda: Is there object name for centerprint (cp) properties? - I couldn't find it in documentation.
so if I have 50 acc with lets say SG, but 0 kills with it, it won't be calculated ?
wrote:@Panda: Is there object name for centerprint (cp) properties? - I couldn't find it in documentation.
What is the question generally about? For me cp is a server command, not an object with properties... BTW I am a server-side developer. But as far as I can see in the code, centerprint is drawn in the center always, no HUD object declared for it.
Ok thx. Just wanted to enable it back in some convenient place of the hud. No big deal though.
WPS_GAUNTLET_DYNAMIC_WEIGHT by Gauntlet - not work.
wrote:WPS_GAUNTLET_DYNAMIC_WEIGHT by Gauntlet - not work
Used in megarail.cfg that is being played. Thus it works...











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: ref needed on era war server at 20:00
: Hadder! What's up, dude? <3
: so yeah this place is craving for someone to SHOUT ABOUT SOME ACTIVITY!!!
: sry i rly can in mr raven! but i is twt.bopoh/raven anyway!
: nether, capslock is due to some poor sighted e+ players
:
: I posted in our forum and come back to you later, Equinox.








Hey, beazt, it is cool, yeah i enjoy new versions, but this is time to start to thinking about gamers but not about version, in new release try to make something to increase playability, couse i really agree with users in forum "laggy release" that in 1.03 u shot in victim and hit, in 2.0a in 2.1 hitting is little strange, try to make something with less buggy for users, delag weapons rate snaps cl_maxpackets, why i need to set it all??? some noob wich find + enter and see lags, he don't know that he need set rate, and he goes to ql... and about users that uses ADSL, i found one hint, for normally playing on some servers i opened ports 27960-27970, but for some users it is really problematic and it makes a lot of lags, and it is very pity, when u making all for ur server, than users come and say that it is laggy, but not server laggy, it is some clientside problem, but too much client side prooblems. All that i asking, try to make client less laggy and add in standart config changed params rate snaps packets etc... for noobs have no lags after download.