CampHeights

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*ZMB*INSANEKID*
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DE Germany

After that Competition i started several projects,
that will take more time.-
This map here is inspired by dm6, dm12 and Overkill:

CampHeights
>>>
http://www.filefront.com/15786381/CampHeights-Test.pk3/

*BC*D@|¯K@NGE|_
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ES Spain
Re: CampHeights

interestng map Smile))) i will test it Smile

Banana-Rail.cfg v1.1

The weapons.cfg library for E+

"I know not with what weapons World War III will be fought, but World War IV will be cyber fought with mouses and mousepads."

-Dark Einstein

| Mouse: Razer Deathadder Optical + Hyperglide | Speedpad: Belkin N52TE | Keyboard: Logitech Deluxe 660 | Mousepad: Qpad Heaton | Headphones: Sennheiser HD 555 | Monitor: LG L204WS | CPU: Intel Core2 Quad Q6600 @ 2.40GHz | RAM: 4,0GB | Graphic Card: Nvidia GeForce 8600 GT | OS: Vista Ultimate 64-bit + SP2 |

PERAN VAN DIJK wrote:

God Darky ur Signature ... U like Pezdas... I know it but... U spy me?

f2b shellingjoke
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AT Austria
Re: CampHeights

seems nice, a little small though at first sight (looked at it for like 20 secs)
that room where you fall into fog of death or w/e with those 2 jumppads? the jumppads should go a little higher and move you a little more towards that "bridge".. oh and the texture you chose for under the kill-trigger doesnt work (on my pc at least). that place is gonna be pure MG spam Wink

nice work nevertheless

I wanted to put a bullet between the eyes of every penguin that didnt wanna screw to save its species.

*ZMB*INSANEKID*
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DE Germany
Re: CampHeights

oh, yea ...THANKS! Laughing out loud
that black textures ive forgotten.-
I will check those JumpPads again,
and locations are missin too! (Y)

*SNEAKY*ALIENM
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RS Serbia
Re: CampHeights

tested on freeze mania and its really nice! good work man! Wink

unique * terror wrote:

wow u are awsome

unique * terror wrote:

ok then, alienm

i'm giving u leadership in ref+ team

you showed that u know the job good,

but still u are an bitch ass.

do what u want, u can even kick me

from the holy ref+ team

dibe*ds
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SI Slovenia
Re: CampHeights

this time (right now) i don't have time to create a movie Sad(( sry.

'try to walk without legs, it's fun'

-C4-ASPHYX
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DE Germany
Re: CampHeights

so i try it tonight , hendrik when u want iam on msn at 21:30 cet.-...we can test it like always ( u know how we make it )XD

Asphyxia (from Greek a-, "without" and σφυγμός (sphygmos), "heartbeat")

lala_inactive wrote:
It's ready)))))

here ----> http://s002.radikal.ru/i198/1006/ed/d146fe898fe3.gif

muhahahahahahaha))))

SKULL!·SOUL·
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DE Germany
Re: CampHeights

dont use to many curves on major moving parts of the map, eventhough they might look good they alter the game a lot and allow curvehacks (standing in parts of curve being able to see whats behind it)

"I see Hacks..." - Skullhead

-C4-ASPHYX
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DE Germany
Re: CampHeights

so insanekid and i playing yesterday alot of that map and test many things clips pillars jumppads and moving around the map.

fazit : 
very good potential for max 14 players on the map
its a mix from q3mixdm6 , dm6 and 6++
so little changes from rooms in-out jumpads textures clips need to be fixed

so u have a big cellar like dm12 without doors
up are a round moving station longer as in 6 ++

so i give my suggestion  to him :
other textures for not boring walls like in dm6
cellar bigger and up a very nice more rooms moving station with brighter walls and bridges
so other or different jumpads places

a mix from q3dm6 , 7 , 8  is my suggestion ....

but not to many rooms to have better voice chat in a war seems it comes with up 4 rooms and cellar 3----

so insanekid i hope what we say u give your best to have fast a very very nice public / war map with new style for e+

gl hf these days with fixing that more as potential map for e+

really good job m8..

regards asp