[A-ONES] Old School Rail CUP O.S.R.C.

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mi3 * blackfx -C4-BLACKFX
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Re: [A-ONES] Old School Rail CUP O.S.R.C.
outofhere! wrote:

hrd wrote:
which radius anticamp have atm? its should not more than 100 as i remember from experience of ng in e+. And no falling damage ofc. in QL falling damage is disable on public servers with insta cfg, its enable only on own matches coz some lazy asses from devs still didint added command to change it while u prepare ur own match.

Radius 300 .. and we are not in NG !

i'm sure that we need make it like on ng. because after i started play there i died always with anticamp. it will be a good lesson for campy asses Smug

hrd
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Re: [A-ONES] Old School Rail CUP O.S.R.C.

im just talking about get more attention on anti camp settings before cup is started. need to try play acctual games with many ppls to understud which settings is pretty. we got anti camp enable, then next stage need to decide how much anti camp should be strong and what we wanna get from this anti camp for real. camping and cover possition a different things, and personally im not afraid about campers coz good team play is best anti camp ever and better working on it.

outofhere!
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Re: [A-ONES] Old School Rail CUP O.S.R.C.
mi3 * blackfx -C4-BLACKFX wrote:

i'm sure that we need make it like on ng. because after i started play there i died always with anticamp. it will be a good lesson for campy asses Smug

Radius from 300 is a good lesson for campers Winking

hrd wrote:

im just talking about get more attention on anti camp settings before cup is started. need to try play acctual games with many ppls to understud which settings is pretty. we got anti camp enable, then next stage need to decide how much anti camp should be strong and what we wanna get from this anti camp for real. camping and cover possition a different things, and personally im not afraid about campers coz good team play is best anti camp ever and better working on it.

iam open for suggestions!

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XTERMY [EN]
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Re: [A-ONES] Old School Rail CUP O.S.R.C.
outofhere! wrote:

iam open for suggestions!

You should remove that falling damage Happy

outofhere!
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Re: [A-ONES] Old School Rail CUP O.S.R.C.
XTERMY [EN] wrote:

outofhere! wrote:
iam open for suggestions!

You should remove that falling damage Happy

i think you are not in a clan from this cup or ?

when is it so then no suggestions from you Winking

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XV!BENEDYKT
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Re: [A-ONES] Old School Rail CUP O.S.R.C.

rename config to QL+ please Winking
please some1 to create some 1:1 copy of QL here.

after few high jumps and small camp you will die instantly ;P bravo Tongue

that was bad move to be so nice MZI for others and make for them vote xD no changes. if they voted yes, stay with yes, if no they no. simple.

ingame you cannot change your vote Tongue

mzi.ql
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Re: [A-ONES] Old School Rail CUP O.S.R.C.
XV!BENEDYKT wrote:

rename config to QL+ please Winking

please some1 to create some 1:1 copy of QL here.

after few high jumps and small camp you will die instantly ;P bravo Tongue

that was bad move to be so nice MZI for others and make for them vote xD no changes. if they voted yes, stay with yes, if no they no. simple.

ingame you cannot change your vote Tongue

ye, it's true... and sad.

DR*DIABLO
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Re: [A-ONES] Old School Rail CUP O.S.R.C.

<- personal opinion : i think here is too much flamy, there is getting a big chaos n mess just coz of some settings, i for first started with this anticamp shit, guys this is a game and we're goin to start a cup on our favourite game/mod, is it really so important to make such a war on these settings? i like the idea of training on the cfg with and without anticamp and try diff settings for it, in the way that ppl can get a clear idea of what would be nicer to play and give feedback here, not just let it become a "flamy topic" where everybody bites each other just for ON OFF 300-100, let's don't lose the point, we're here for play n have fun, the real "skill" is how good we're to get fun from this game, not our score with or without anticamp. my 2nd opinion is about this game/cfg, there are 2 points of view, 1 is that we're playing ql cfg so quake live, that means gameplay should be like quake live ofc. the 2nd side is, this is quake 3, the biggest advantage on this game is that it's so damn custom like no game around, we can make our cfg/map/mod/skin/add-on (ioquake). what this means? we like quakelive and we like quake3 , we can "mix" what we like of both or we can take both good things and mix in 1 cfg, good things from quake3/e+ and quakelive. with q3 we got possibility to "customize-make better" these games, if we like ql but we like some settings from q3 then we can "make" it, this is really something that shouldn't be taken so easily. the bad side of ql is just that "they" decice for us, no cfg, no mod and other stuff, the devs picks. so if we play ql.cfg we're playing ql but if we change something is not bad, opposite, we can play ql on q3 and "upgrade" that gamestyle as our need. this is what i think, last thing is that how will be this cup doesn't matter really much as end of the world, this is a fun event and our 1st tought is to get fun from it, with and without anticamp, ofc this is ql cup, if u don't like ql then no need play this cup, i don't like it much, i prefeer railmania or something similar, at least railjumps, i joined this cup the same, coz i think im gonna have some fun playing it. that's all, fuck settings and everything, let's play this cup how it will be n lets have all fun we can get! Winking

equinox
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Re: [A-ONES] Old School Rail CUP O.S.R.C.

fun is for loosers, its all about score and winning Tongue Big grin j/k

hrd
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Re: [A-ONES] Old School Rail CUP O.S.R.C.

suggestion is radius 100, that would enough do not let players to siting down in one place and waiting for enemys and falling damage is off coz no need in game )