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Make weapon switchtimes osp-like
yes you can.
in 1.03 it was switchtime: 0 = baseq3.
basically it means nothing else as half second switch or something if you didnt fire, but reloadswitch if you did fire.
or it was 200msec or so, to lazy to measure.
I'm sorry but where do I type that in? just press ' then switchtime: 0 = baseq3 ?
Weapon Time {
/* How long does it take to stow away the current weapon
*
* > 0 - Adds (value - 1) to the current time
* < 0 - Sets (+value - 1) as the current time. This allows switching even just
* after firing the weapon
* 0 - Same as 201
**/
all infos you find in the default.cfg or you look into examble.cfg :
http://www.excessiveplus.net/forums/thread/the-weapons-cfg-library
Thanks. Do you know the configs used in IEM Quake Live. Are their weapon switch time reduced at all?
wrote:Thanks. Do you know the configs used in IEM Quake Live. Are their weapon switch time reduced at all?
sry i dont play ql--show me exambles and all is possible ...
http://www.youtube.com/watch?v=XdkDjsBiO58
I'm really new so I'm not very sure. All i know is sometimes the weapon fires after a big delay and I die before I can shoot.
wrote:http://www.youtube.com/watch?v=XdkDjsBiO58
I'm really new so I'm not very sure. All i know is sometimes the weapon fires after a big delay and I die before I can shoot.
np to make it ....add me on msn
wrote:Thanks. Do you know the configs used in IEM Quake Live. Are their weapon switch time reduced at all?
Why do you say "IEM" Quake Live? IEM didn't modify any of the base QL weapon values for their tournaments, switch time or otherwise.
Also, adding such huge delays to weapon switch would probably give 90% of E+ players brain tumors.






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Hi I was wondering if I can make the switch times like in Quake Live IEM too. Where do I need to type in that code?