Excessive Plus v1.04-beta4
wrote:And how about reworking quad damage not to affect movement weapons (grenades, bfg)
maybe it could be cfg controlled. cause sometimes its handy.(for ctf at least)
Hello everybody ! as my last post was like 1year ago ![]()
About menu : if it to be made, it should have Cvars in it with the description of each one and well organised (as sensitivity, cl_mouseacc... in same submenu). I don't know if it's a lot of work, but could be a very powerfull tool that writesconfig automatically.
qname : a new qname tool is welcome if possible.
Suggestion
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xp_drawTeamsCount wich draws the number of alive players in each team (usefull in freeze gametype)
Bugs
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startRecord without arguments works well if the server name hasn't dots else there is an error[code:1]ERROR: couldn't open.[/code:1]
Is it possible to make the same syntax for screnshotJPEG ?[code:1]"$(rdate)_$(time)_$(map)_$(server).jpeg"
Or "$(rdate)_$(time)_$(map)_$(server)_$(blueTeamName)-$(redTeamName).jpeg"[/code:1]
My qname doesn't work good in spider, but works for some others
maybe it's related to the length(mine has 220 chars) of the name or xp_name ?
Not tested yet
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Is the bug concerning when server has 64slots fixed ?
What about the players who appear frozen when server has more than 16slots ?
wrote:
shotgun trails
Almost forgot!! remove shotgun trails please! or at least have xp_shotguntrails 1 or 0 for us to change it ![]()
thanks
wrote:wrote:
shotgun trailsAlmost forgot!! remove shotgun trails please! or at least have xp_shotguntrails 1 or 0 for us to change it
can simply be done in cfg... already worked in 1.03...
just tell that the guys who make plus.cfg for 1.04 ![]()
[code:1]add: xp_noShotgunTrail[/code:1]
from changeslog
when enemy moves in acid and u kill him, it will thaw instantly, but when u kill enemy outside acid and push him into it then it works proper
does i messed something in cfg or its a bug?
btw in freeze when you going to unfreeze a guy does it take less time now to unfreez it? or is just me ??? :roll:
wrote:btw in freeze when you going to unfreeze a guy does it take less time now to unfreez it? or is just me ??? :roll:
depends about config u do use, plusbeta.cfg is no more compatible with new mod release
in plusN.cfg its 2.2sec, default.cfg 4sec, and I think previous release of mod it was 3sec
also now in plusN.cfg when u do unfreezing and the stopped the time does not reset and u start unfreezing from the moment someone or u did stop
hey guyz i dont know if that in action at the new release i ask about HUDS
like in CPMA exambles: http://www.crosshair.ru/index.php?option=com_content&view=article&id=51:--quake-3-cpma-hud&catid=7:quake-3&Itemid=54&lang=ru
is that too in the new release or what is in progress about the huds..i heard somewhere and its long time ago but can we handle that or that is a big problem many work ?
greets
asphyx










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: ken, master! heya mate
: <3 ken and vexy
: Yo! hi e+!
: Hi, I'm back, hold on)))
: part of tradition round these here parts
: Thx for the replies, epsi and easy.
: Suggestion? Do nothing. Btw. it feels like a deja vu for me... Like it's already happened before that someone posted something about this problem and someone answered exactly the same thing as I did. Am I gone crazy or that really happened before?








I think it could easily be done as an option.
!!newest e6 (E+1.04)!!


e6 (E+1.03)