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[A-Ones] InstaGib Slow Rail Pickup
quite nice idea hard ![]()
totally against Azazel and ermap! maps are horrible for this cfg.
f1 for ermap
e+ players like this map, and since this pickup is organised in e+ you can add this map. also dont understand why overkill is good for this cfg and ermap not.
no darky, those maps are no fun because they dont require higher skill.
A good player will move on dm6 twice as fast as a bad one, on ermap3 all player move same fast cuz map limits the speed you can use. Just one of many examples. Ermap3 kinda resembles dm17 freezetag.
wrote:no darky, those maps are no fun because they dont require higher skill.
A good player will move on dm6 twice as fast as a bad one, on ermap3 all player move same fast cuz map limits the speed you can use. Just one of many examples. Ermap3 kinda resembles dm17 freezetag.
im one of those who likes speed up in ermap3 :] and if someone camps in quad, u will put all ur skill to get him out belive me ![]()
anyway ye, we cant compare dm6 and ermap3, dm6 wins by 100%.
Talking about skill and good players,
A good player can play on all maps and doesnt really care where he play's cuz he owns anyway ![]()
nuf said, move on ^^
wrote:Talking about skill and good players,
A good player can play on all maps and doesnt really care where he play's cuz he owns anyway
nuf said, move on ^^
Agreed here ![]()
Also to become a complete warrior ( in Quake ) you must know to use all weapons, you must know and gather armors and pick ups, and if you want to test your limits of skill, play with collecting weapons also (ofc not E+ cfgs). A true skill warrior must combine all this to be the best or one of the best. Railonly fast or slow ones are for the weak players.
true instagib warriors have reactions, aim and movement - and they fight using them. A master has perfectioned those and drops all feelings for the mastership except maybe joy.
There is no mode that tests all of the 3 stuff mentioned above as hardcore as instagib, a good instagib player will never react to slow compared to a normal player.
The horizon beyond those reactions is what I encountered at the climax of my 1on1 gaming and I dislike it, neither marcus like it. Still we can do it but playing like that is boring shit. - A level a normal quake player never will face.
UPDATE: Primary server for the pickup now is: .AIM[+] 1V1 PUBLIC SERVER.
IP: 176.57.129.81:27202 pass: pickup













:
: Sorry, terror.
: can someone ref a match now ?
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: XD


![[MR.]DOCTOR [MR.]DOCTOR](/files/screenname/440f6c684181f2a449e5844a29822fda.png)


![[MR.]MIRCWAR [MR.]MIRCWAR](/files/screenname/8148d104619eee17d7c0283b6e6393c3.gif)


we get used to them quite well :] and they are playable, just ng player sux on them
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