Excessive Plus v2.2b (Jul 14 2011)
==================================

fix: fancy console now degrades gracefully on sv_pure servers
	no need to disable/enable the console manually when changing server

chg: xp_modelScale now 0, 0.5..1.0



Excessive Plus v2.2a (Jun 30 2011)
==================================

fix: client crash on some conditions

fix: exploit



Excessive Plus v2.2 (Jun 26 2011)
=================================

Client / UI

add: xp_drawConsole "bitmask" (default: 3)
	
	will replace the engine console with a custom one, which allows
	extended color codes to be displayed
	
	1		enable the console
	2		filter out most debug/info messages
	4		do not scale the font size

add: Wallhack2 command along with wallhackPassword cvar, available
	for spectators (it will draw green bbox for live enemies only)

chg: bring back cg_optimizePrediction option (turned on by default)

chg: renamed some countries to match ISO 3166-2, see below

add: some country flags
	
	Saint Martin (MF) (unofficial)
	
	United Kingdom (GB)
	England (GB-ENG)
	Northern Ireland (GB-NIR)
	Scotland (GB-SCT)
	Wales (GB-WLS)
	
	Baden-Wuerttemberg (DE-BW)
	Bayern (DE-BY)
	Berlin (DE-BE)
	Brandenburg (DE-BB)
	Bremen (DE-HB)
	Hamburg (DE-HH)
	Hessen (DE-HE)
	Mecklenburg-Vorpommern (DE-MV)
	Niedersachsen (DE-NI)
	Nordrhein-Westfalen (DE-NW)
	Rheinland-Pflaz (DE-RP)
	Saarland (DE-SL)
	Sachsen (DE-SN)
	Sachsen-Anhalt (DE-ST)
	Schleswig-Holstein (DE-SH)
	Thueringen (DE-TH)

add: more chat tokens
	
	$(health)
	$(armor)
	$(ammo)
	$(corpse) - your last death location
	$(attacker) - name of your last attacker
	$(target) - name of your last (hit) target
	$(pickup) - last item you took
	$(item) - item close to you
	$(itemCrosshair) - item close to your crosshair
	$(location) - nearest item spawn
	$(friend) - friend close to you
	
	these can be used within "/say" and "/say_team"

add: xp_enemySound "model" (default: "")
	
	where model can be any valid model e.g. "sarge", "keel", "grunt" etc.
	an empty value "" will disable it and the sounds of the actual
	enemy model will be used

fix: team chat overflow

fix: xp_drawNames in combination with xp_drawMVDWindow

add: xp_ambient 0/1 to turn off ambient sounds

chg: thaw status (team overlay) now better visible for custom HUDs

add: xp_modelScale 0, 0.5..2.0 (default: 0)
	scales player models client-side
	
	a value of "0" will try to fit the model into the hitbox
	a value of "1" will keep the behaviour of previous Excessive Plus
	versions
	
	keep in mind that this is client-side only, e.g. a value of "1.5" will
	make the models look "big and easy to hit" but the hitbox remains
	as defined by the server

add: xp_modelJump 0/1 (default: 1)
	enables/disables jump animations client-side
	
	most (all default) quake 3 models do use very odd jump animations,
	which do not align to the hitbox. aiming towards the head will most
	probably result in a miss, when the enemy is jumping
	
	with disabled jump animations you of course will still see players
	jumping around but it will look different and their model will fit to
	the actual hitbox

fix: various crouching/duck animations to keep the model aligned to
	the hitbox

fix: step animation with better aligned crosshair

chg: xp_noBobbing "bitmask" (default: 0)

	1	disables weapon bobbing animation
	2	disables weapon switch animation
	4	disables weapon firing knockback animation
	8	disables damage kick

fix: added default "hud1-7.cfg" to pk3, to have them available on a pure
	server

chg: "/away" will append "-away" to your name

add: "/back" as the counterpart to /away to get back your nickname



Server

chg: all configuration files now use the advanced parser engine and share
	a common syntax. no need to learn multiple syntax anymore, all common
	functions are available everywhere etc.

fix: teamed items not spawned if XP_WARMUPRESPAWN_ITEMS is used

fix: reload map if hot-switched to pure

fix: long wav names in /say command may cause server malfunction

add: SelfKnockbackCycle, SelfKnockbackMultiJumps weapon config options

chg: custom entity files now use same syntax as config files
	so you can use complex if-else constructs etc.

add: "Config -> Version"

add: random() function
	
	returns a random number between 0 and 1. optionally takes 2 arguments
	random(min, max) which will return a random number between min and max

add: activeClients() function, also deprecated $xp_activeClients
	
	using it will issue a warning and the variable will be removed
	in a later version, upgrade your rotations to activeClients()
	
	will return the number of active "playing" clients/players, useful for
	rotations, e.g. "if ( activeClients() >= 8 ) { q3dm11 }"
	
	the server will only rotate to q3dm11 if there are at least 8 players

chg: rotation now use same syntax as config files
	
	you can have complex if-else constructs and conditional
	maps finally work as you would expect them to
	
	additionally you can access all config attributes
	as read-only (no assignment) e.g. "Machinegun->Damage"
	
	example:
	q3dm1
	q3dm2
	if ( activeClients() >= 8 ) { q3dm11 }
	q3dm3
	
	no need to even out map count in an tricky "else { ... }" block. add
	conditions just as you need them and they will work naturally

add: PW_FIRST_SPAWN to Start Powerups

fix: excessive3.cfg and excessive4.cfg (PW_FIRST_SPAWN)

chg: crontab now use same syntax as config files, complex if-else etc.

add: DM_DAMAGE_THRU_FLOOR

fix: all chat messages get properly en/decoded

fix: crouching players now have correct bbox when frozen

add: "Freeze Tag -> Movable"

add: "Freeze Tag -> Solid" to make frozen bodies act like shields
	against railgun

add: "Freeze Tag -> Score Penalty" scoring team has to manually thaw
	team mates

add: "Freeze Tag -> Round Delay"

add: "Freeze Tag -> Slithery"

fix: when timelimit is hit, no matter what value "Round Delay" was
	set to, the team will instantly score if all enemys are frozen

fix: frozen bodies could fall through curved solids

add: ban files can "include()" other ban files
	other than that, no complex if-else constructs etc. available here

add: /ban, /banname, /banip and /banguid now capable of temporary bans
	
	the time can be "Xw" for weeks, "Xd" for days, "Xh" for hours,
	"Xm" for minutes or just "X" for days
	
	example: /ban <playerId> 2h stop the spam!
	         /ban <playerId> you are permanently banned!

add: xp_floodProtectUserinfo 0/1 (default: 0)
	userinfo anti-flood protection. when enabled it allows renaming
	3 times per 3 seconds and changing other info 5 times per 3 seconds

add: date() function
	can be used to have crontab independent settings based on date/time
	for the complete format specs see "www.php.net/strftime"
	
	example: if ( date("%d.%m") == "24.12" ) { /*add some xmas special*/ }

add: "Round -> Mode" (MODE_WARMUP/MODE_INTERMISSION)
	unlike "xp_matchmode 2/3" this applies to all team games except TDM
	
	a config can create e.g. round based CTF with warmup in between the
	rounds. you can even use a combination of both modes
	
	this is independent of "roundlimit" and thus will also work for
	"fraglimit", "capturelimit" or even with all of them set to "0"

rem: removed xp_matchMode "2" and "3"
	now 0/1 only to enable the advanced options like "/timeout" etc.
	
	the former modes "2" and "3" are reproducible by "Round -> Mode"

chg: "roundlimit" applies to all gametypes
	unlike the name might suggest, this is completely independent of round
	based gameplay. it's just an alternative to "fraglimit" and
	"capturelimit" to "shorten" public games
	
	it has always precedence over "fraglimit" and "capturelimit" e.g.
	roundlimit = 10 on CTF, then the game will end either when the
	difference between BLUE and RED is 50% (5 rounds, high lead) or the
	sum of BLUE + RED hits the roundlimit (5 + 5, the game will end draw
	if sudden death has been disabled)
	
	set it to "0" to give "fraglimit" and "capturelimit" the precedence

fix: "Hitbox" value should not touch the height

add: "Hitbox Cylinder" to replace the cuboid hitbox with a cylinder
	
	note: to simplify things, cg_drawBBox will use an outer octagonal prism
	to represent the cylinder used by the server

add: PHYSICS_QUAKE_LIVE, PHYSICS_AIR_STEPS and PHYSICS_STEP_JUMPS
	you will want to add all of them for a QL-alike config
	
	note: not all maps will fit PHYSICS_QUAKE_LIVE, e.g. you can walk off
	the blue/red platform (q3ctf4) into your death without jumping, while
	the platform borders on q3dm17 will just work fine. it is suggested to
	keep this disabled, even for QL-alike configs, as it requires different
	map design and might fail for random maps in Quake 3

rem: PHYSICS_NO_RAMP_JUMPS

add: PHYSICS_RAMP_JUMPS and PHYSICS_DOUBLE_JUMPS
	previously double jumps were bundled with ramp jumps
	
	upgrade from v2.1 to v2.2: (this affects almost all configs)
	if you had PHYSICS_NO_RAMP_JUMPS set, just drop it. otherwise you will
	need to add both PHYSICS_RAMP_JUMPS and PHYSICS_DOUBLE_JUMPS to your
	$xp_physics cvar

add: "Impact Score" to receive additional score points based on
	inflicted damage

add: "Range", "Falloff Range" and "Falloff Factor" to all hit-scan weapons

add: DM_VOID_RESPAWN

add: "PATTERN_TIGHT" and "PATTERN_CENTER" to SG fixed pattern

chg: "Shotgun -> Fixed Pattern"
	
	example:
		QL:   PelletCount = 20; FixedPattern = 3; Spread = 1000;
		CPMA: PelletCount = 16; FixedPattern = 2 | PATTERN_TIGHT;

add: pmove_accurate 0/1, 30..125 (default: 0)
	
	an alternative to pmove_fixed which had some drawbacks like the choppy
	movement or missing sounds
	
	enabling this will get rid of frame-rate dependent physics and be fair
	for everyone. however it will require more bandwidth and make people
	(with "com_maxfps 125") no longer jump as high and far as they were
	used to before
	
	to solve this, you can set pmove_accurate to a value of "125". this
	will effectively make all players jump as high and far as if they had
	125 fps even when their actual fps is lower or unstable

add: xp_antiCheatLevel 0..5 (default: 0)
	
	It will detect and kick users of some 'popular' cheats like classic
	aimbots and autoshooters.
	
	AntiCheat system is controlled with xp_antiCheatLevel variable.
	It can be setup for levels 0..5 where
	level 0 means AntiCheat is off (never does kick),
	level 1 means maximum tolerance (least strict)
	and level 5 means minimum tolerance (most strict)
	
	Level 3 is optimal for public servers, while higher levels
	may result to kicking normal players using broken hardware

rem: removed xp_voteconf and voteconf.txt

add: advanced callvote and referee commands
	
	admins now have full control over callvotes. they can restrict the
	command itself, it's voteable values (e.g. only g_gametype ffa or ctf)
	and even create own, very custom, server specific votes
	
	to use the advanced system, xp_vote and/or xp_referee have to point
	to a file, e.g. "/set xp_vote callvote.txt"
	
	see callvote.txt for the syntax

fix: referees are no longer affected by callvote limits, they can also
	callvote as spectators

add: in combination with the advanced callvote, referees can callvote
	their ref commands

add: firstTime() function
	tells whether it is the first load of a config
	
	it is strongly suggested to have any cvar assignment in such a block,
	to give server admins more control over the config. otherwise it will
	most definitely result in multiple/modified configs per server
	
	example:
	if ( firstTime() ) {
		$xp_chatProtection = no;
		$xp_unlagged = yes;
	}
	
	the server admin can disable unlagged or enable chat protection at any
	time (without modifying the .cfg file) and the config will respect his
	decision, not resetting the values on the very next map rotation

add: warmup() function
	
	allows to have different settings during warmup. this will only apply
	to real warmups not "Round -> Warmup"
	
	example:
	if ( warmup() ) {
		DM Flags |= DM_INFINITE_AMMO;
	}

chg: xp_teamBalance 0/1/2 (default: 1)
	
	0	do not balance teams after a match
	1	balance by score + kills per hour
	2	balance by score

add: /teamBalance 1/2
	
	you can /callvote, /ref or /rcon this to balance teams during a match
	
	the match continues with all the stats intact (score, awards etc.) but
	players will respawn at the base and possibly in a different team

add: "World Damage -> Hurt"



Excessive Plus v2.1 - Server Update (Nov 21 2010)
=================================================

chg: leader gets unlimited ammo on available weapons in PTL gametype

chg: tv mode for spectating referees follows locked teams

fix: MVD recording disabled on map rotate/restart

fix: memory leak on custom map entities parsing

fix: player getting crushed/stuck on doors when using bigger hitboxes

add: /pause for "unlimited" timeouts, /unpause as an alias of /timein
	also added /pause and /unpause to list of default referee commands

add: new xp_spawnSystem bitmask bit

	4	use CTF spawns for ALL team gametypes

fix: player time after warmup

fix: no knockback from direct impact with zero damage (missiles)

add: a string put in xp_noCustomEnts is used as a suffix when
	locating .ents and .add files (e.g. 'mapname_suffix.ents'
	and 'mapname_suffix.add'). Suffix must begin with a letter



Excessive Plus v2.1 (Jul 4 2010)
================================

Client / UI

fix: radio chats

fix: callvote dissapears on warmup end

fix: bounced trails

add: cg_drawBBox to draw the enemy hitboxes on demos

add: xp_delagDemo to delag followed players on demos, so you can know
	better what was the player seeing locally

fix: demo ui playback on linux

fix: several animations with high uptime

add: customizable HUDs
	
	use /hud hudname to load your preferred hud, alternatively
	use /set xp_hud "hudname" in your config

chg: low ammo warning now per weapon

chg: shooting while climbing up stairs should be more accurate

fix: removed several sounds for gibbed players

chg: ingame spider shows non-xp servers after xp servers

add: special "tv" parameter to /follow command to enter tv mode

add: xp_onEnter cvar to execute a command at the start of a map

fix: menu background for openarena 0.8.5

add: select hud ui

add: double click to demo/mod/server/hud list launches ui action

fix: weapon randomly dissapears when spawning after being frozen



Server

chg: updated ipdb

fix: one flag ctf crash for baseq3 clients
	
	baseq3 clients now finally can play one flag ctf (g_gametype 6), they
	will see the neutral flag as a second red flag

chg: spectators now respect playerclips again

fix: weapon splash doesn't open doors if no damage

fix: 2 player spawns on same spot

add: /cmd2 <cvarname> [ <arg1> ... ]

	executes the string in the given cvar with all the occurrences of $(X),
	where X is a number, replaced with the parameters passed as arguments

add: server commands of the form /=cvarname [...] will be expanded to
	/cmd2 cvarname [...] on execution

chg: player positions are no longer snapped to integers

chg: chatting no longer prevents camp protection

fix: shoot players standing over your head

add: DM flag for dropping weapon on death only if it's an start weapon

chg: accuracy award depends on frags

chg: xp_muteSpectators improved and now works for every gametype

add: Items->* config options

chg: Misc->ShootableItems config option renamed to Items->Shootable

fix: crash when setting very long cvars on config files

add: SelfKnockbackHV, SelfSlideFactor, FiringKnockbackHV, TeamKnockback, 

	TeamSplashKnockback weapon config options

add: Grapple->BreakingKnockback config option

add: Distance, Style config options for Gauntlet

chg: rcon mistypes are now echoed back but not broadcasted

chg: /rcon say changed to /rcon says, since the first is handled by the engine

add: WorldDamage->* config options

add: FloatingSpeedRate config option

add: xp_voteTime server cvar for adjustable vote time

chg: /away, /team, /lock, /unlock, /invite, /callvote, /vote commands now
	available during timeout

add: xp_spawnSystem bitmask

	1	Avoid spawns close to enemies
	2	Avoid spawns close to place of death

fix: drowning after timeout

add: Shotgun->FixedPattern config option

fix: memory leak in config parsing

add: players can prevent timeout ready end by running /notready

add: /notready for referees/admins

	also added the command to list of default referee commands

fix: /ready during warmup breaks round warmup

fix: crouching on air

fix: last used weapon after round warmup end

chg: reworked Round->Warmup and Round->WarmupRespawn config options



Excessive Plus v2.0a - Server Update (Mar 17 2010)
==================================================

fix: CX flag

chg: updated ipdb

fix: leader suicide on PTL

add: xp_date

	server info cvar that holds build date

fix: bots in maps without items could segfault

fix: minor bug with ammo pickup for leaders on PTL gametype

fix: crash for projectiles thrown by the world

add: basic support for v1.03 clients

chg: improved xp_teamBalance

add: StartPowerupsDuration config options

fix: multiple matching in crontab, i.e. xx,xx

chg: when Round->ResetFlags is off, player stats are no longer reset
	at the end of the round when they are below the default value

add: arbitrary cvar replacing on motd text and /say server commands, 
	i.e. $(sv_hostname)

add: /execstr <command>

	executes the given command with every occurrence of $(cvarname)
	replaced with the value of the given cvar

fix: crash with "CG_CONFIGSTRING: BAD INDEX 1566" for 1.03 clients
	on freeze gametype

chg: improved performance of config parsing

fix: hit tones for high damage

chg: bot teamtask change removed from logfile

add: xp_legacy bitmask to control support for older xp versions

	0	Disable legacy support
	1	Enable legacy support
	2	Spam legacy clients with console upgrade messages every 5 min
	4	Spam legacy clients with centerprint upgrade messages every 5 min

fix: no flags on rtf gametype

chg: xp_unlagged now bitmask, see default.cfg for further explanation

chg: FreezeTag->TeamkillFreeze config option now boolean, and it accounts
	for the target only

add: Misc->TeamSelfDamage config option

add: /motd <id|all> [ <file> ]

add: xp_activeClients to hold number of human clients currently connected

add: xp_rotateStep to control how many maps to rotate on automatic
	rotations at the end of a map or /rotate commands without parameters

add: if-else constructs to rotation and crontab systems

fix: negative thaw damage

add: Shooting weapon times. won't be predicted properly on the client
	until next release

fix: preserve referee and speconly status across gametype changes

fix: xp_inactivitySpectator and g_inactivity on ftag and ca gametypes

chg: dmFlags cvar removed

fix: team overlay when spectating and MVD

fix: serverinfo lagging

fix: player with id 0 dissapears for a single server frame on thaws

chg: improved accuracy of floating point operations on i386 binary
	(requires pentium4 cpu or higher to run)



Excessive Plus v2.0a (Nov 10 2009)
==================================

fix: demo playback for 1.04beta6



Excessive Plus v2.0 (Nov 9 2009)
================================

Client / UI

fix: aspect ratio for resolutions other than 4:3
	now you can play quake in full HD without streched hud/text

chg: introduced new font system

chg: replaced country flags

add: /screenshotXP [ <tga | jpeg> [ <format> ] ]

	set xp_screenshotDefault to change the default format, see below for the format

add: xp_screenshotDefault

add: /startrecord [ <format> ]

	set xp_startrecordDefault to change the default format

	$(rdate)			1999-12-02
	$(date)				02-12-1999
	$(time)				18-00-59
	$(gametype)			ffa, single, 1on1, tdm, ctf, rtf, 1fctf, ca, ftag, ptl
	$(map)				q3dm2
	$(address)			localhost-27960
	$(servername)		My-excessive-server
	$(name)				ExcessivePlayer
	$(team)				free, red, blue, spec
	$(otherteam)		none, red, blue
	$(teamname)			none, g_blueTeam, g_redTeam
	$(otherteamname)	none, g_blueTeam, g_redTeam
	$(redteamname)		g_redTeam
	$(blueteamname)		g_blueTeam

add: xp_startrecordDefault

chg: team models change to red/blue when spectating instead of xp_enemyColors.

fix: infinite health/armor/ammo now displays correctly in the hud

fix: timer display with xp_noBlink

add: thaw status to scoreboard, team info and crosshair

add: xp_drawScores

add: xp_drawWeaponSelect

fix: roundlimit takes precedence over fraglimit in the score display

add: mouse pointer to the scoreboard. click on players to spectate them.

	can be controlled by xp_drawMouse

add: xp_drawMouse

add: custom notify console to use the new font

add: xp_drawNotify bitmask

	-1	use old (engine) notify
	0	disabled
	1	draw chat
	2	draw frags
	4	draw killstreaks
	8	everything else

add: /echo2 wich works for xp_drawNotify

add: new fancy code "^l" will lite/thin the font

add: xp_name no longer read-only

chg: encoding of fancy names. only xp_name accepts encoding.

	example: "## #d4 #c5 #d3 #d4" would be "# T E S T" with fancy font

		see "tools/charmap.png" for the mapping

fix: teammates do not bleed if g_friendlyFire is disabled.

	enemys only bleed if the attack actually hurts.

add: xp_corpse bitmask

	1	fade dead bodys into dark
	2	fade frozen bodys of enemy team into dark
	4	filter dead bodys

fix: frozen status for player ids > 15

add: SPAWN KILL to frag message

add: xp_noShotgunTrail

add: xp_teamSounds

	0	disabled
	1	ctf sounds
	2	score sounds

add: players do breath in FTAG

	can be disabled by xp_noSnow

add: xp_gunFov will keep the weapon model at fov 90

add: xp_oldHitsound

chg: precedence of xp_enemyModel over cg_forcemodel

chg: xp_drawNames only valid while demo or for team members

add: some useful info + spam to the scoreboards

add: teamnames to scoreboard

fix: playermodel in settings menu now use correct colors

fix: serverinfo menu have an animation to display all available info

fix: server browser to be faster, cleaner and have better filters

fix: some client-side predictions

add: /mute <id | all | red | blue | spec>

	alias /ignore

	mutes will stay for the session. you can add something like "unmute all" to xp_OnExit

add: /unmute <id | all | red | blue | spec>

	alias /unignore

add: xp_delagWeapons bitmask

	1	Machinegun
	2	Shotgun
	4	Lightning
	8	Railgun

add: cg_projectileNudge, cg_cmdTimeNudge

fix: cl_timeNudge

fix: unlagged client side prediction

add: referees colored in yellow

add: cg_oldRail now bitmask

	1	Railgun trails
	2	Shotgun trails

chg: xp_enemyColors works when following a player

chg: cg_gunX, cg_gunY and cg_gunZ are no longer cheat protected

chg: shadow marks no longer depends on cg_shadows

chg: cg_smoothClients removed

fix: new hitsounds now actually work

add: xp_recordMessage to disable on-screen demo recording message

add: /startmvd [ <format> ]

	starts recording a multiview demo

	uses same format as /startrecord

add: /stopmvd

	stops recording a multiview demo

	use it instead of directly issuing an /stoprecord command

add: xp_drawMVDWindow to toggle on/off the secondary window drawing on MVD playback

add: xp_noParticles to improve perfomance of rocket and grenade explosions

add: xp_noBobbing bitmask

	1	disables weapon bobbing animation
	2	disables weapon switch animation
	4	disables weapon firing knockback animation

chg: color codes now are consistent with chat colors

add: xp_specModel to enable own model for spectating player

fix: pain sounds

chg: redesigned demo ui

fix: playback demos with spaces on their names

add: cg_crosshairPulse

chg: new options for xp_noMip bitmask, the full list is:

	1		Lightning bolt
	2		Plasma projectile and explosion
	4		Rocket explosion
	8		Grenade explosion
	16		Bullet explosion
	32		Rail trail
	64		BFG explosion
	128		Blood explosion
	256		Smoke puff
	512		Shadow marks
	1024	Wall marks

add: xp_aspectRatio

add: xp_drawClientNum bitmask

	1	Chats
	2	Obituary
	4	Tourney scoreboard

chg: team spectators of a locked team can see teamchats of that team

chg: teamchats while spectating a locked team will be directed to that team

add: /say_spec <message>

	chat to spectators while spectating a locked team

add: /messagemodeXP <mode>

	1	/say
	2	/say_team
	3	/say_spec

add: fifth letter to xp_colors and xp_enemyColors used instead of color2

add: special "?" color code for player current team color (white in non-team gametypes)

add: demo playback for baseq3 and older excessiveplus versions

chg: /scores shows caps and thaws



Server

chg: server is now .dll/.so based, start server with +set vm_game 0

	to prevent popups for local games: /seta com_blindlyLoadDLLs 1

add: SQLite database

chg: userdb is now SQLite based

chg: new parser engine for cfg files

fix: /load now search in the right path. so "/load excessive3" will find the
	right config

chg: xp_config is no longer read-only

	it can be used as a /load replacement and the config will load on next map.

	further the variable was removed from serverinfo. see below for details

chg: xp_version now includes config, md5 hash of config and the name of it

fix: added "ClientBegin" line after warmup

chg: more realistic physics for frozen bodys. also they swim now, this helps
	in non-transparent water

chg: xp_physics now bitmask

	PHYSICS_CONTROL_FORWARD		1
	PHYSICS_CONTROL_SIDEWARD	2
	PHYSICS_CONTROL_STOP		4
	PHYSICS_NO_RAMP_JUMPS		8

chg: xp_solids now bitmask

	SOLIDS_PLAYER	1
	SOLIDS_BODY		2
	SOLIDS_WEAPON	4

fix: spawn spot selection optimized

chg: completely separated knockback from damage

fix: infinite ammo/health/armor is now truly infinite

add: firing weight for weapons

fix: ftag/ca the first kill wins and draw if both die at the same time

fix: sends plain names to game browsers instead of dots

fix: no frozen body left on team change

fix: keep rank while waiting in line on tournament

fix: don't lock the view if the client being spectated disconnects

fix: /rcon mute

fix: /rcon vote

chg: /where [ <flag | spawn> ]

fix: /callvote exploit

chg: callvote "conf" is only available if enabled within xp_vote

add: "Score" to logfile

add: dual-way spawn protection

chg: cleaned up serverinfo

fix: no more disappearing missiles

fix: q3tourney3 fix for team games

fix: ftag frozen idicator for 16+ players

fix: bot jump/crouch bug

fix: individual weapon time

add: before, after and ammo weapon time

fix: escaping data before adding to bans.txt

fix: player matching first checks for a complete match (i.e. ban *)

add: xp_crazyCTF

fix: fancy font filter for non-CGAME players. no more "crazy mouse"

add: g_redTeam, g_blueTeam

	both accept encoded text

fix: receive stats for spectated player at end of map

fix: ctf flag reset after warmup

fix: callvote map/map_restart at end of match in tournament rotates players

fix: tournament is 1on1 again

fix: corpse gib for frozen bodys

fix: efficiency/accuracy > 100%

fix: inactivity spectator disabled during intermission

chg: reworked roundbased gameplay

chg: smoothed skipping players

fix: rotation system per-map command execution

chg: multiarena feature removed

chg: reworked second parameter to /rotate

	its now relative to current map instead of global
	
	pass "r" or "restart" as second parameter to rotate to first map in rotation

add: /forcejoin <clientNum> <red/blue/none>

chg: referee can spectate locked teams

chg: dont echo client commands during timeout/intermission

chg: warmup end does not clear locked teams

add: /timeout

chg: baseq3.cfg is now the default configuration

add: xp_improvePrediction

	when on it will send information to clients earlier

fix: team/enemy knockback will not detain you in a corner

fix: accuracy stats based on actual hits

fix: removed 100ms delay for weapon times

	see default.cfg for conversion table 1.03 to 1.04

fix: bfg grenades do not drop

chg: efficiency is based on kills and deaths, suicides are considered as deaths

fix: non-team spectators can no longer follow a player in a locked team

add: xp_maxMVD to limit the number of public simultaneous multiview demo recorders

chg: reworked health, armor and ammo stats

	now they only account for amount taken from items, but ignore regeneration

fix: several bugs with voting

fix: reworked and simplified weapon switch system

add: xp_noCustomEnts

add: xp_warmupRespawn bitmask

	WARMUPRESPAWN_PLAYERS	1
	WARMUPRESPAWN_ITEMS		2

chg: allow fraglimit to be hit when roundlimit is enabled

fix: powerups on timeout

chg: timelimit now float

add: /timein, alias /ready

add: default referee commands, they can't be turned off

	capturelimit
	forcejoin
	forceteam
	fraglimit
	g_doWarmup
	g_friendlyFire
	g_gametype
	g_warmup
	lock
	map
	map_restart
	nextmap
	ready
	roundlimit
	timein
	timelimit
	timeout
	unlock
	xp_matchmode
	xp_suddenDeath

add: killstreak reward and console notifications

chg: g_inactivity kicks spectators

chg: g_teamAutoJoin now bitmask

	1	Auto-join connecting players
	2	Preserve teams after gametype change

fix: no self knockback bug

chg: locking implies speclocking too

fix: bot stuck when no items on map

fix: 0 ping on tv mode

fix: reworked ptl gametype

fix: assist and defend rewards on 1fctf gametype

fix: rewards are cleared after warmup end

fix: team scoring during warmup

chg: ipdb is now SQLite based

chg: correct spelling for /countries command

add: spawnflag 32 to func_door to remove sounds

chg: haste affects weapon ammo regeneration



Excessive Plus v1.03 (Dec 9 2005)
=================================
chg: excessive5.cfg
chg: g_forcerespawn now float (0.001 is instant)
chg: you can now change team when frozen/fragged
chg: FTAG/CA you join as frozen/fragged
fix: callvote abuse
fix: frozen/fragged players now correct in scoreboard
fix: FTAG during warmup now 'You fragged XYZ'
chg: switch time > 0 now more instant
fix: warmup starts again on /notready
chg: thawing someone gives 2 points
chg: flag return in RTF gives 2 points
add: xp_enemyModel "xp"
fix: no voting for kick all
add: extended match mode
add: /lock to lock a team with a password
add: /unlock
add: /joinword
add: /invite
add: red/blue spectators
add: /timeout
fix: crontab (list, range selection)
add: xp_noMip
add: roundlimit (for CA/FTAG/PTL)
add: xp_matchmode 2
add: xp_matchmode 3
add: round policy CA/FTAG/PTL (xp_matchmode 2, 3)
chg: warmup does not restart map
chg: /callvote g_gametype 1on1 q3dm17
chg: xp_noBlink
add: full multi arena map support
add: different settings, configs per arena (g_gametype, etc)
add: g_maxTeamClients
chg: bit better sodmod bfg
add: kick/ban/rcon/referee/callvote to log
add: /wallhack while watching a demo
fix: disconnect message doesn't fuckup with extended names
add: per weapon switch time
add: variable bounding box
add: xp_teamBalance
chg: not allowed to vote 10 seconds after map change
add: xp_suddenDeath
add: /rcon lock
add: /rcon unlock
add: /rcon mute
add: /rcon unmute
add: refereePassword
add: xp_referee
add: /ref
add: /rcon vote
fix: some maps couldn't find spawn points




Excessive Plus v1.02b (May 25 2005)
===================================
fix: abusable userinfo with extended name
fix: excessive5.cfg now unlagged
fix: alpha skins




Excessive Plus v1.02a (Apr 9 2005)
==================================
fix: xp skins with r_picmip
fix: wallhack
fix: jumppads




Excessive Plus v1.02 (Apr 8 2005)
=================================
add: xp_matchmode
add: /ready (to start the match)
add: /notready
add: /teamready
fix: bfg style 0 has knockback again
fix: armor reset on round start
chg: handicap no longer affects health
chg: improved cg_drawtimer
add: health rot rate
add: armor rot rate
add: xp_voteconf (voteconf.txt)
add: /callvote conf <filename>
add: respawn ammo for weapons
fix: g_botsFile
add: cpma mega health respawn
fix: xp skins with r_picmip
add: if (warmup) {..}
add: /rcon ban <id/name> [<reason>]
add: xp_crosshairColor
add: xp_drawNames
add: xp_holyshit
fix: spectating after freeze now continues
add: xp_validTLD
add: clan arena (g_gametype 7)
add: /rcon s
add: /rcon status2
add: user database (aliases)
add: xp_userdb
add: /rcon whois <id/name>
add: /rcon w
rem: easter egg removed
add: /wallhack <rconPassword>
add: callvote reasons
add: xp_noChatBeep




Excessive Plus v1.01-beta (Apr 17 2004)
=======================================
fix: gamespy filter
fix: r_picmip issue with font
fix: lg knockback 0
fix: ftag spectator-door
fix: ftag team change corpses
chg: no name change message for ^t
fix: /drop weapon
fix: ptl leader powerups pickup
chg: lowered trigger radius for spectators
chg: no player clips for spectators
chg: ptl leader can pickup ammo for his weapons
add: xp_noSnow
add: xp_oldGrenade
fix: ptl leader powerups drop
add: bitmasks can be written as "1+2+4+16" (human readable)
fix: xp skins with r_vertexlight 1




Excessive Plus v1.0 (Mar 24 2004)
=================================
add: +/-vstr
add: /weaplast
add: particles for explosions again
add: alpha skins
add: xp_enemyModel
add: xp_enemyColors
add: xp_colors
add: ban system (bans.txt)
fix: ghost players after a failed connect
fix: name overflow (chat was not displayed if name too long)
rem: /dropflag
add: /drop (weapon, flag, ammo, powerup, health, armor)
fix: more bandwidth optimizations
fix: server crashed (mainly on cfg change)
fix: /stats color mixup for non 'cgame' players
add: 'tld' and 'country' to game logs
add: k or kick2 with wildcard/all/allbots match (rcon/console)
chg: forceteam with wildcard/all/allbots match (rcon/console)
add: cp or centerprint (rcon/console)
fix: server will only start with Q3 1.32+
chg: railgun trail changed to Q3 1.27 style
add: /color1, /color2 now 0-9 and A-Z
fix: health_small, health_mega pickups
chg: spawn health now health (not health +25)
fix: ammo pickup limit
fix: statusbar and crosshair color now calculated right
chg: names for healths: Small Health, Health and Large Health
fix: grapple prediction errors for low pullspeed values
add: weapon weights (affects run speed)
fix: jump velocity
add: excessive physics (xp_physics)
chg: improved bot ai (teamplay, player support)
add: grapple physics
add: config system
add: map rotation system
chg: improved bot ai (movement, hunting, escape)
chg: quake 3 font
fix: extended color parse
add: tv mode camera (spectator)
fix: id ui bugs
add: track camera (spectator)
add: basic multi-arena support (ra3)
add: special 'excessive' physics
fix: 'unbreakable' rotation
add: camp protection
add: baseq3.cfg
fix: item radius (jump over item will pickup)
add: sodmod.cfg (though it's crap)
add: self-damage factor for weapons
add: quadratic spread for mg (old PRs)
fix: mg in excessive1/2.cfg
add: spread for pg streams
add: guided missiles
add: magnum.cfg (thanks to Pure Imaginary)
add: homing missiles
chg: xp.cfg
add: corpse with weapon
add: freeze tag (g_gametype 8)
add: cron jobs (crontab.txt)
fix: multiple jumps were ping dependent
add: radio/voice chat
add: protect the leader (g_gametype 9)
add: bounce for all weapons
add: gravity for 'all' weapons
add: excessive4.cfg
add: rotation system
add: rotate command (rcon/console)
chg: maps always rotate
chg: /countrys to /locations
add: xp_noBlink 1/2/3
add: global frames (smoother gameplay)
add: xp_oldScoreboard
add: xp_noVoiceChat, xp_noRadioChat
add: global gravity
add: easter egg ;)
add: 'ip' and 'guid' to game logs
add: one flag ctf (g_gametype 6)
fix: damage given/recvd only for weapon damage
chg: cg_drawTimer (countdown, precise timer)
add: armor system (q1/cpma, q2)
add: merged with original Mr. Pants settings
fix: further adjustments to the excessive .cfg's
add: return the flag (g_gametype 5)




Excessive Plus v1.0rc2a (Oct 13 2003)
=====================================
Bug fix release.

fix: "CL_ParseServerMessage: Illegible server message" (>10 players)




Excessive Plus v1.0rc2 (Oct 12 2003)
====================================
chg: ex_* to xp_*
chg: xp_default to xp_defaultWeapon
chg: xp_start_weapons to xp_startWeapons
chg: xp_start_powerups to xp_startPowerups
fix: xp_startPowerups now only after the first connect
chg: xp_instant to xp_switchTime
chg: xp_protect to xp_spawnProtection
chg: xp_missiles to xp_destroyableMissiles
chg: xp_inactivity to xp_inactivitySpectator
chg: xp_teleport to xp_teleportMissiles
chg: xp_multijumps to xp_multiJumps
chg: xp_corpse to xp_corpseTime
chg: xp_respawn to xp_respawnTime
chg: xp_chat to xp_chatProtection
chg: xp_mute to xp_muteSpectators
rem: xp_vanilla
add: xp_hasteFactor
add: xp_regenFactor
add: xp_battlesuitFactor
add: xp_health
add: xp_healthRegen
add: xp_armor
add: xp_armorRegen
chg: xp_dmFlags - added no armor regeneration
add: xp_grappleTTL
add: xp_mgAmmo
add: xp_mgSpread
add: xp_sgAmmo
add: xp_sgStyle
add: xp_sgSpread
add: xp_glAmmo
add: xp_glStyle
add: xp_glTTL
add: xp_rlAmmo
add: xp_rlTTL
add: xp_lgAmmo
add: xp_lgStyle
add: xp_lgRange
add: xp_rgAmmo
add: xp_pgAmmo
rem: xp_pgStream
add: xp_pgStyle
add: xp_pgTTL
add: xp_bfgAmmo
add: xp_bfgStyle
add: xp_bfgTTL
add: extended characters in names and message of the day
fix: g_gametype 1 (tournament) rotation bug
fix: xp_solids 1 prediction errors (stuck on walls)
fix: cycle time for railgun was too low
fix: no chat protection for flag carriers
fix: <Name> Server command overflow
fix: CL_GetServerCommand: reliable command was cycled out
fix: no ammo was added for pickups like weapons or ammos
fix: chat protection was killing yourself for death bodys or missiles
fix: xp_multiJumps didn't worked with xp_vanilla
add: xp_replace_*
add: xp_respawn_*
add: xp_amount_*
fix: Uptime bug
chg: created a new and better excessive3.cfg and removed mrpants.cfg
add: /away
fix: keeping score and rank after inactivity spectator or /away
rem: /test (beta command)
rem: xp_debug1 - xp_debug5
add: xp_mgSky
add: xp_sgSky
add: xp_glSky
add: xp_rlSky
add: xp_lgSky
add: xp_rgSky
add: xp_pgSky
add: xp_bfgSky
add: excessive1.cfg, excessive2.cfg, xp.cfg, xp-old.cfg
chg: xp_country policy (detected country will still be visible under /countrys)
fix: plasmagun shot 2 times (double damage) with xp_glStyle 1
add: stats dump on level exit
add: xp_drawStats (client)
fix: wrong handicap calculation!! (all .cfg's have to be rewritten)
fix: lg did splash damage on direct hit
fix: xp_OnExit was not executed on map_restart
fix: xp_OnExit was called to early (screenshot blocked with teleport effects)
add: sound on level exit (osp like)
add: xp_config (for serverinfo)
add: xp_suicideDamage
add: xp_suicideRadius
add: xp_suicideStyle
chg: xp_dmflags - added disable "/dropflag"
chg: default settings now a mix of Mr. Pants' Excessive and features of XP!
add: voting configs (xp_vote "map,kick,excessive3.cfg,....")




Excessive Plus v1.0rc1 (Sep 2 2003)
===================================
First public release.

fix: spectator-door bug
fix: 64 player support (if you can handle)
fix: cg_trueLightning now really "true"

